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Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
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Topic: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood? (Read 1589 times)
bombatomba
Blog Editor
Posts: 1877
Champion of
Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
«
on:
February 18, 2012, 12:41:19 PM »
I'm playing this game for my Backlog Gamer weekly blog post (basically to get me to play games and keep up my writing frequency after college) and it is horrible. The music is kind of interesting, but the gameplay is wretched and imprecise.
I started playing it on my laptop with a gamepad (using the Fusion emulator) and found myself in gaming purgatory. Naturally I thought if I played it with Genesis gamepad things would be different, but I soon found that to be false (although now I want to get a SNES and/or a PSOne gamepad to USB convertor when my tax money comes in). The game is just horrible regardless of being on original or emulated hardware!
So far the levels are simple, with you needing to follow the white bar on your radar, picking up heath re-generators and weapon upgrades, along with crystals (there are about four or five per stage). The enemies are numerous and varied, and will occasionally shoot at you but prefer to ram into you from the side. The best way I found to play is to drunkingly weave about the landscape with regard only for your radar.
Anyone have any advice (the database notes that 68 of you own this title)? Also, can anyone recommend a good free recorder for Windows (similar to what FRAPs offers)?
Logged
"Thou mayest all thy troubles now forget,
Th'Imperi'l knaves have been outrun at last."
- Han Solo
Seno
Sega CD
Posts: 760
Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
«
Reply #1 on:
February 24, 2012, 05:17:21 PM »
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.
Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.
What the hell where the devs thinking when they put a 2d tank in a 3d world.
Logged
Cryptid Collector
SNES
Posts: 2258
Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
«
Reply #2 on:
March 06, 2012, 11:52:39 AM »
Quote from: Seno on February 24, 2012, 05:17:21 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.
Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.
What the hell where the devs thinking when they put a 2d tank in a 3d world.
Maybe they tested it on a very small solar system?
Logged
They're so hell-bent on giving, walking a wire
Convinced it's not living if you stand outside the fire
-Garth Brooks/Standing Outside The Fire
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
«
Reply #3 on:
March 06, 2012, 11:58:12 AM »
Quote from: shoboni on March 06, 2012, 11:52:39 AM
Quote from: Seno on February 24, 2012, 05:17:21 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.
Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.
What the hell where the devs thinking when they put a 2d tank in a 3d world.
Maybe they tested it on a very small solar system?
Orion's Belt, anyone?
Logged
Cryptid Collector
SNES
Posts: 2258
Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
«
Reply #4 on:
March 06, 2012, 12:10:05 PM »
Quote from: Shadow Kisuragi on March 06, 2012, 11:58:12 AM
Quote from: shoboni on March 06, 2012, 11:52:39 AM
Quote from: Seno on February 24, 2012, 05:17:21 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.
Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.
What the hell where the devs thinking when they put a 2d tank in a 3d world.
Maybe they tested it on a very small solar system?
Orion's Belt, anyone?
Or maybe somebody was lit and thought a scale model was the real thing.
Logged
They're so hell-bent on giving, walking a wire
Convinced it's not living if you stand outside the fire
-Garth Brooks/Standing Outside The Fire
blcklblskt
Nintendo 64
DB Contributor
Posts: 4074
Awards: 2017 Fantasy Football Winner
Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
«
Reply #5 on:
March 06, 2012, 02:05:27 PM »
Quote from: Shadow Kisuragi on March 06, 2012, 11:58:12 AM
Quote from: shoboni on March 06, 2012, 11:52:39 AM
Quote from: Seno on February 24, 2012, 05:17:21 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.
Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.
What the hell where the devs thinking when they put a 2d tank in a 3d world.
Maybe they tested it on a very small solar system?
Orion's Belt, anyone?
Hahaha, movie references.
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