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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | December 2015 Run N' Gun Competition 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: December 2015 Run N' Gun Competition  (Read 62751 times)
JerryGreenwood
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« Reply #75 on: December 03, 2015, 02:36:04 PM »

Another difference between the NES and arcade version are the base levels. In the AV, the level is timed and after you blow up the "thing on the wall", you have to run forward and run left or right at the end to proceed to the next corridor. It makes it a little bit harder.

Also, while playing last night I realized that the AV of the game overall is harder for one reason. You're too big. Simply put, you're more likely to get hit by a bullet. On the NES, you're much smaller.
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Addicted
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« Reply #76 on: December 03, 2015, 04:06:49 PM »

Speaking of Contra:

http://www.bigbadtoystore...&utm_campaign=Twitter
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shaggy
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« Reply #77 on: December 03, 2015, 04:33:13 PM »

Oh crap, Super C is the copy I can find.  I guess I won't be posting my score for Contra.
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NES cart only collection - 87% complete.
SMS set complete!
singlebanana
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« Reply #78 on: December 03, 2015, 04:54:02 PM »


Yep, I saw a Pixel Dan review of these figures today.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
singlebanana
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« Reply #79 on: December 03, 2015, 04:55:05 PM »

Hey!  This is a competition. Let's see some more scores posted! Smiley
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
MetalFRO
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« Reply #80 on: December 03, 2015, 07:12:53 PM »

I know Contra is a tough as nails game, but are the base stages especially hard? That's where I die the most because I have to juggle enemy fire and those rolling things.

Are you pushing down on the d-pad and lying down? You can dodge fire and shoot the rolling bombs from that position. Just lie down below your target and raise up for a second to get a few shots off before returning to the ground.

I'm doing that, and it's helping, but I'm still dying a lot on the bases because, for some reason, my Wiimote D-pad is a little fiddly.  Sometimes when I intend to hold down, I'm pushing to the right a little, and end up standing up right in the thick of the gunfire.  I'll just have to be more careful I guess.

Hey!  This is a competition. Let's see some more scores posted! Smiley

I'm going to keep hammering away this evening until I can break 100K, then I'll post something Cheesy
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MetalFRO
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« Reply #81 on: December 03, 2015, 09:25:35 PM »

Okay, now I'm cooking with gas! Just broke 100K:
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Fleach
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« Reply #82 on: December 03, 2015, 10:32:52 PM »

Darn, that's a pretty good score!
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MetalFRO
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« Reply #83 on: December 03, 2015, 10:41:14 PM »

Darn, that's a pretty good score!

Thanks! I can't seem to crack the stupid Stage 4 boss, though. And that 2nd base level is BRUTAL!
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Disposed Hero
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« Reply #84 on: December 03, 2015, 10:59:47 PM »

Darn, that's a pretty good score!

Thanks! I can't seem to crack the stupid Stage 4 boss, though. And that 2nd base level is BRUTAL!

Yeah, I agree.  Despite being relatively inexperienced at Contra, I can usually get through the end of Stage 3 without losing a life, but Stage 4 gets me every time.
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Fleach
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« Reply #85 on: December 03, 2015, 11:46:40 PM »

Made a little progress tonight. Those tips really helped.

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"Another exciting Canadian"

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singlebanana
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« Reply #86 on: December 04, 2015, 08:38:44 AM »

Made a little progress tonight. Those tips really helped.



Good to hear.
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Fleach
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« Reply #87 on: December 04, 2015, 09:16:13 AM »

A little Contra for breakfast.



A little tip to rack up points: at the top of the waterfall, before you fight the alien, you can pick off all the enemies as they spawn.
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"Another exciting Canadian"

Like RPGs and Indie Games? Check out my blog!

Co-host of the RF Gen PlayCast http://rfgenplaycast.podbean.com/
singlebanana
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« Reply #88 on: December 04, 2015, 09:19:34 AM »

A little Contra for breakfast.



A little tip to rack up points: at the top of the waterfall, before you fight the alien, you can pick off all the enemies as they spawn.

And Floyd takes the lead!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
JerryGreenwood
Do you even Sega?
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« Reply #89 on: December 04, 2015, 10:30:51 AM »

A little tip to rack up points: at the top of the waterfall, before you fight the alien, you can pick off all the enemies as they spawn.

We're not doing that, right? Cuz there's a few places in this game where you can just stand there and shoot and rack up points.
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