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RF Generation Message Board | Gaming | Video Game Generation | Feat. Game 3.26.06: Super Metroid 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Feat. Game 3.26.06: Super Metroid  (Read 4028 times)
This Dude Abides
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« Reply #15 on: April 10, 2006, 02:21:30 AM »

Super Metroid is my favorite game of all time.  Thanks for the great read!
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Izret101
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« Reply #16 on: April 10, 2006, 05:15:17 AM »

I tried to pick up a copy cheap on eBay but the price skyrocketed with like 10 mins left.
It was listed poorly but someone still found it besides me :-/

Eventually i will get lucky and get a nice copy for a relatively cheap price.

I haven't played the game in too many years.
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Shimra
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« Reply #17 on: April 10, 2006, 10:10:53 AM »

It isn't really a rare game I believe, just high demand when new Metroid games come out. Wait until a bit since Prime Hunters just came out and you will probably be able to get it for cheap.
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Izret101
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« Reply #18 on: April 10, 2006, 10:28:22 AM »

Oh no its not rare at all. It was one of the million+ sellers and there are always scores of copies on eBay.
It is ALWAYS in demand though.
Like Earthbound or ChronoTrigger.
I amjust not willing to put out 30+$s on a copy right now (even if it is complete)
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Shimra
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« Reply #19 on: April 10, 2006, 01:19:02 PM »

You could always rom it if you absolutely can't find it and aren't morally opposed. In fact I play a rom instead of on the SNES since I actually think that it is easier to wall jump, shinespark and mochball.
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Turbo852
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« Reply #20 on: April 11, 2006, 03:02:47 PM »

I actually think playing on a real SNES is easier.  If you have a USB controller, then you're fine, but using a keyboard that only allows three buttons to be pressed at once makes things hard.

Anyway, Super Metroid is one of my favorite games.  I used to play it all the time when I was little.  I drew fanart of many of the locations in the game.  None of it was any good, but it was fun to make.  I also wrote guides to beating the bosses, but I didn't really know any secrets back then.

I just played through the game again a few weeks ago.  It was actually my first attempt at a speedrun.  I got a time of 2:55 with 30% completion.  Yeah, I messed up a lot.  A lot of my time was spent trying to learn the mochball and other special tricks to skip areas.  I love wall jumping.

Anytime (in real life) I come across two walls that are very close to each other, there is only one thing I can think of.  I once found two walls perfectly spaced for wall jumping.  It's too bad that those walls had a low ceiling...
« Last Edit: November 14, 2007, 08:00:29 PM by Turbo852 » Logged
Shimra
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« Reply #21 on: April 11, 2006, 07:12:01 PM »

Keyboard is far easier once you get the hang of it. And as for mockball, make sure you are holding the jump button the entire time. Plus it is only useful for one part really, and that is getting the Super Missiles early. Other than that you need to learn horizontal shinesparks and single wall jumps if you plan on doing a speedrun. If it is a straight speedrun, a marker to tell how you are doing is that the first time that people generally save in it, they usually save twice, is right before going into the wrecked ship. If you are anywhere from 14-18 minutes consider yourself good.

I could go into a lot, and I mean a lot more detail about what items to skip completely, which missiles to get, etc if you want, but I may get carried away.
« Last Edit: April 11, 2006, 07:13:36 PM by Shimra » Logged
Izret101
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« Reply #22 on: April 11, 2006, 07:19:15 PM »

Write up a FAQ?
I know at least i would be interested in reading it.
I love seeing or reading about this kinda stuff.

Even more so about games i actually enjoyed playing at some point.
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Shimra
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« Reply #23 on: April 11, 2006, 07:34:54 PM »

Way ahead of you.

http://www.gamefaqs.com/c...ole/snes/game/588741.html

Scroll down to the Faq submitted by Desincarnage.

Me and Desincarnage as well as a few others compiled the most complete FAQ for Super Metroid ever known to man(I'm Notyou in the credits btw). We had a thread on gamefaqs for about two years where we would answer every single question people would ask regarding the game, from glitches, to framerate, anything.
« Last Edit: April 11, 2006, 07:35:51 PM by Shimra » Logged
CatchFiveBats
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« Reply #24 on: April 12, 2006, 05:33:17 PM »

I always get stuck in Metroid games (and Zelda games as well, actually), but I do enjoy them when I'm not stuck.

As for Metroid Prime, I think the FPA aspect is perfectly executed.  The style of the game feels perfect to me, especially how the story is developed with no dialogue and only through information you find yourself.  I think that really helps add to the "you-versus-the-world" feel.

Also, I think that taking a series from its roots can be a very good thing.  If no games ever did that, we'd all get bored really quickly.  As long as the roots of the game are continued alongside the new style (i.e. Metriod Fusion, Zero Mission), I'm cool with it.
« Last Edit: April 12, 2006, 05:38:27 PM by CatchFiveBats » Logged

- Zac
JWKobayashi
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« Reply #25 on: April 13, 2006, 11:27:21 AM »

Ack.  I forgot about Super Metroid!  One of my all time favorite games growing up (along with Chrono Trigger, Zelda LTTP and FF3).  I'm going to have to hunt this one down.  Awesome game.

I'll second (or like fifth) the comment about Prime just not feeling like a Metroid game.  It was good, but I don't think that it encapsulated the atmosphere as well as the first three games did.

What is this about Metrod Dread?  A new Metroid game for the DS? In 2.5-D?  Sweet!  Hope we see more at E3.
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TraderJake
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« Reply #26 on: April 13, 2006, 04:31:06 PM »

I am just speculating. It may or may not still exist. I am hoping it exists, and Samus is no longer wearing the crappy, crappy, fusion suit.
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