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RF Generation Message Board | Announcements and Feedback | Announcements and Feedback | Genre & Subgenre Guide 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Genre & Subgenre Guide  (Read 38663 times)
Duke.Togo
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« Reply #240 on: August 22, 2018, 10:24:45 PM »

I think light guns fall under the Classic heading as light gun games and the tech are classic, not the games themselves per se.
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Raidou
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« Reply #241 on: August 27, 2018, 10:23:52 AM »

Going back to the Rail Shooters shouldn't be Classic Shooters question, there's a bit of vagueness to be addressed.

There's a lot of vagueness.  The vagueness seems to come from where the turning point is between the mechanics that define the "Classic Shooter" and the "[modern] Shooter".  I've generally used the concept of free movement to differentiate the two (which itself isn't perfect, as there are some old school arcade games with full movement).  From that perspective, I don't have qualms about having on-rail light gun games as "Classic Shooters", as they are essentially shooting galleries that move from time to time. 

I think leaving light gun games out of Classic would be the least messiest option. I know Duck Hunt is classic by all means but we're going to have to draw lines somewhere.

It's not just Duck Hunt-- you'd be pretty much taking out most of the Shooting Gallery games out of the Classic Shooter genre.  Personally, I think that any game with "Light Gun" listed as a subgenre must be accompanied with another subgenre (usually "On-Rails" or "Shooting Gallery").  For example:

House of the Dead = On-Rails Light Gun
Point Blank = Shooting Gallery Light Gun
Vampire Night 2= On-Rails

I think light guns fall under the Classic heading as light gun games and the tech are classic, not the games themselves per se.

Definitely agree that light gun games need to remain classic, as they are one of the earliest examples of a video game genre. 
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Schlibby
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« Reply #242 on: September 11, 2018, 05:46:48 AM »

Ok. Iíll look to getting rid of the demo genre on all entries currently using it. Then it can be deleted as a genre.

Might take a while though. Bit of a long term goal

Just to bring this one up again, I think if we are going to phase out Demo as a genre then the guide at the start of this thread should reflect that. E.g. state it is a legacy genre no longer to be used. And then refer to using the following genres:
- Compilation if a mix of games
- A standard genre if 1 game or all games are the same genre
- Non-game if video only

Section would probably then be removed in the future when all use of the "Demo" genre is gone and the genre removed from the list
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Duke.Togo
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« Reply #243 on: September 11, 2018, 02:48:14 PM »

Those edits will need to be made to the wiki. I'd like to move away from using forum posts for policies and standards because they are not (easily) searchable.
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Schlibby
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« Reply #244 on: September 11, 2018, 03:37:02 PM »

Those edits will need to be made to the wiki. I'd like to move away from using forum posts for policies and standards because they are not (easily) searchable.

Is this genre guide on the wiki? Couldnít see it there
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Fleabitten
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« Reply #245 on: May 24, 2019, 02:28:30 PM »

I know we're already in the middle of changing stuff but just putting this out there: "Alternative Sports" as a genre. We can group extreme sports, pro wrestling, futuristic and games of skill that are debatively sports into this genre. I think it would be for the best.
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Duke.Togo
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« Reply #246 on: July 25, 2019, 06:40:24 PM »

Yeesh, I've seemed to miss things. If we added Alternative Sports as a genre and started moving some of these things around, I think it may be confusing to users with not much upside. Pro Wrestling is already under the fighting genre, and in my mind it fits better there than under something called alternative sports. That's my two cents.
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Fleabitten
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« Reply #247 on: July 25, 2019, 11:56:46 PM »

Alright, I was going to suggest promoting certain subgenres to genres, since we can't search subgenres, but I guess that's off the table.
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