RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jan 2nd 2020 at 08:00:00 AM by (Crabmaster2000)
Posted under NES Challenge, Community, Mario, Zelda, Kirby, Contra, Ninja Gaiden, Castlevania, NES, Nintendo


To get straight to the point, we did not make our goal of beating every North American licensed NES game in the year 2019. Is that a disappointing outcome? Heck no! We ended up conquering 514 of the 669 game list in a single year. We had 30 members participate throughout the year! Some of which I havn't really had a good opportunity to interact with before and it gave me a chance to get to know them better. Beyond those 30 players we had several other members offer advice and support and simply cheer us on. Even though we fell short at the end we had an incredible time exploring new worlds, gritting our teeth over challenging areas, mashing buttons faster than ever before and most importantly, sharing our accomplishments with our peers.

It was quite heartwarming to see people scratch games off their backlog, overcome childhood hurtles and discover new favorites. Every game is not a winner, but I do feel there is something valuable to learn even from playing a stinker. I hope that every player feels that the time they invested in this community challenge was as worthwhile as I did. Whether you joined us for 1 game or 100 I'm incredibly thankful for your participation.


Continue reading RFGeneration Challenge 2019 - In Review



Posted on Nov 1st 2019 at 12:00:00 AM by (Crabmaster2000)
Posted under NES Challenge, Nintendo, Mario, Ninja Gaiden, Kirby, Donkey Kong, Final Fantasy, Dragon Warrior, Community, Challenge



The RF Generation community of collectors and players has committed themselves to demolishing the entire licensed NES library in the year 2019. Is that even possible you say, with your help it totally is!! Check out the RFGen 2019 NES Challenge thread to see how to join in at anytime throughout the year. There is plenty of opportunity to participate regardless of your skill level, favorite style of game or the amount of time you have to invest. Come over and play with us here:

http://www.rfgeneration.c...m/index.php?topic=18893.0

With the year closing in all around us we've had a slight surge of renewed interest in the NES Challenge with a few members putting in some last minute efforts, come old players reappearing and a couple new names added to the scoreboard. We've still got a ways to go, but as of this writing we have collectively destroyed 492 game for the Nintendo Entertainment System in 2019.......which is pretty impressive, but still short of our goal of the entire North American licensed library. Click that link above and take a look at our remaining list of games and jump in and lend a hand. Still a surprising amount of variety to play so no excuses in these last two months!!!



Posted on Aug 7th 2007 at 12:43:51 AM by (OatBob)
Posted under Site News, Features, Weekly Features, Kirby, Tilt, Maracas, Samba de Amigo

Kirby Tilt 'n' TumbleFeatures this week are mixing things up a bit.  One of the big "next-gen" selling points for the Wii and PS3 are the use of motion controls as a new means of playing games in relation to mashing buttons and twiddling your analogs.  First off is a handheld game with a built-in tilt controller.  That game, my good friend, is Kirby Tilt 'n' Tumble.  Tilt forward, and it feels like Kirby will roll off screen, and a little flick will pop him into the air.  This game earned me a lot of funny looks the first time I was seen wiggling my Game Boy Color around.

Shakin' it up is the featured hardware, the highly sought-after Dreamcast Maracas.  These babies were never bundled and fetched a high price in stores; yet, they worked with only one game!  (Well, maybe a few minor exceptions, but they are poorly applied.)  Lets just say that they didn't sell too well and have become a wee bit difficult to find.  Speaking of that one game...

The featured image for the week is the cover shot for Samba de Amigo.  Why the Japanese version?  It captures the spirit of the game.  Anyways, playing it for the first time might remind you of your first forray into DDR, club-footed and uncoordinated.  Never fear, for an easy learning curve will make you a cha-cha master in no time.  Available in all three major regions, this game is for every culture.  Getting some of my Columbian friends into it was definitely a rewarding experience that everyone seemed to enjoy.


Oh boy, that commercial gets me excited every time.

The featured collection of the week is someone with even more funky rhythm controllers.  Sauza12  has a lovely standee for Donkey Konga in addition to all three GameCube games that make use of the Bongo controllers.  In addition to that he also has some interesting items including two arcade cabinets worth checking out.


                                                                                                                                                                                                                                               
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