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July Retro Community Playthrough - Chrono Trigger
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Topic: July Retro Community Playthrough - Chrono Trigger (Read 39940 times)
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #45 on:
July 01, 2014, 09:29:32 AM »
Quote from: Disposed Hero on July 01, 2014, 08:10:13 AM
I won't lie, I got an early start on this game and am already about 4.5 hours in
Great I'm not the only one
Logged
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Techie413
We need to talk about your flair.
Donor
Posts: 735
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #46 on:
July 01, 2014, 02:17:51 PM »
I jumped the gun last night by 20 mins, but it was midnight a couple of states over so... For those not familiar with CT, the first thing I recommend is to be prepared to devote a couple of hours starting out as it will take some time to get to the first save point, unless things have changed since the SNES version. As you advance, the save points will appears more often.
Explore all the different areas of the fair before checking our Lucca's invention. If you to want to build your stats and purchase upgraded gear before your first travel (recommended), use the training robot, Gato, or wander through the forest.
I don't want to sound like I'm providing a walk through, and you can certainly find many sites to provide that, but preparing yourself from the start can be very beneficial. The game developers, to their credit, didn't believe in baby steps. Even Gato can really kick your tail around. I look forward to hearing opinions and comments about this great game as the month goes on.
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Relax, I can fix it.
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Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #47 on:
July 01, 2014, 02:29:17 PM »
Quote from: Techie413 on July 01, 2014, 02:17:51 PM
For those not familiar with CT, the first thing I recommend is to be prepared to devote a couple of hours starting out as it will take some time to get to the first save point, unless things have changed since the SNES version. As you advance, the save points will appears more often.
You do know you can save on the overworld map, right?
Logged
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Techie413
We need to talk about your flair.
Donor
Posts: 735
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #48 on:
July 01, 2014, 02:40:04 PM »
Quote from: Disposed Hero on July 01, 2014, 02:29:17 PM
Quote from: Techie413 on July 01, 2014, 02:17:51 PM
For those not familiar with CT, the first thing I recommend is to be prepared to devote a couple of hours starting out as it will take some time to get to the first save point, unless things have changed since the SNES version. As you advance, the save points will appears more often.
You do know you can save on the overworld map, right?
Learn new things everyday. Not sure I ever tried that. After 19 years of playing...
Logged
Relax, I can fix it.
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JerryGreenwood
Do you even Sega?
Donor
Posts: 605
Champion of
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #49 on:
July 01, 2014, 02:58:20 PM »
I guess I'm half in? I won't be playing through the game (since I just did in January), but I will be trying to get all of the endings with my new game+.
Logged
RetroRage
it's not that bad...You can barely notice it.
Donor
Posts: 1909
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #50 on:
July 01, 2014, 03:52:04 PM »
I'm so excited to play this game with you guys that I'm literally trying to play the game with you guys. Well, a good chunk of you anyway. I'm sorry if I leave your name out, there's only so many characters.
[img width=700 height=933]http://i1072.photobucket.com/albums/w365/adsanislo/20140629_190347_zps0ea9adf4.jpg[/img]
[img width=700 height=933]http://i1072.photobucket.com/albums/w365/adsanislo/20140629_190114_zpsa78abcc3.jpg[/img]
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #51 on:
July 01, 2014, 03:56:52 PM »
Quote from: Disposed Hero on July 01, 2014, 02:29:17 PM
Quote from: Techie413 on July 01, 2014, 02:17:51 PM
For those not familiar with CT, the first thing I recommend is to be prepared to devote a couple of hours starting out as it will take some time to get to the first save point, unless things have changed since the SNES version. As you advance, the save points will appears more often.
You do know you can save on the overworld map, right?
This was my first thought too, but it's still a period of time after the fair before you get to save.
Logged
Crabmaster2000
Podcast Crew
Posts: 13567
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #52 on:
July 01, 2014, 04:49:15 PM »
@Retro - Thanks for making me the prettiest character
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Want to see someone barely eke through a whole pile of NES games? Check out my youtube channel:
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Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #53 on:
July 01, 2014, 04:54:40 PM »
Quote from: RetroRage on July 01, 2014, 03:52:04 PM
I'm so excited to play this game with you guys that I'm literally trying to play the game with you guys. Well, a good chunk of you anyway. I'm sorry if I leave your name out, there's only so many characters.
Haha! Neat idea, I'm honored.
Although, while there's nothing wrong with being Lucca, I feel like there was a more appropriate choice.
*points to avatar*
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MaterialHandlerMike
Atari Lynx
Donor
Posts: 2617
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #54 on:
July 01, 2014, 07:35:27 PM »
Checkpoints?
Logged
Complete NA NES collection (minus Stadium Events)
Fleach
Blog Writer
Posts: 2762
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #55 on:
July 01, 2014, 07:50:26 PM »
Quote from: RetroRage on July 01, 2014, 03:52:04 PM
I'm so excited to play this game with you guys that I'm literally trying to play the game with you guys. Well, a good chunk of you anyway. I'm sorry if I leave your name out, there's only so many characters.
I call dibs on Ayla! I've got a little jungle fever.
Quote from: EngineerMike on July 01, 2014, 07:35:27 PM
Checkpoints?
Working on it. The first one should be up by the end of tomorrow.
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #56 on:
July 01, 2014, 07:55:35 PM »
Not sure if spoiler or not for Disposed Hero, since that's actually a major turning point...
Spoiler
(hover to show)
However, you realize that means you're optional, right?
Logged
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #57 on:
July 01, 2014, 08:22:54 PM »
Quote from: Shadow Kisuragi on July 01, 2014, 07:55:35 PM
Not sure if spoiler or not for Disposed Hero, since that's actually a major turning point...
Spoiler
(hover to show)
However, you realize that means you're optional, right?
Don't worry about the spoilers on my account, I've beaten the game several times before.
Spoiler
(hover to show)
I didn't really think about it, but I guess so. But I assumed RetroRage would recruit me
Logged
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Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #58 on:
July 01, 2014, 08:47:03 PM »
Spoiler
(hover to show)
I meant for your actual post about what to have named after you... *hint hint*...
Logged
Disposed Hero
RFG Moderator
Posts: 1852
Awards: 2013 RFGeneration KING OF RAGE
Re: July Retro Community Playthrough - Chrono Trigger
«
Reply #59 on:
July 01, 2014, 08:53:46 PM »
Quote from: Shadow Kisuragi on July 01, 2014, 08:47:03 PM
Spoiler
(hover to show)
I meant for your actual post about what to have named after you... *hint hint*...
Oh, I get it now. Hehe, I didn't make that connection before.
Logged
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