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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | September 2018 Playthrough - Batman: The Telltale Series 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: September 2018 Playthrough - Batman: The Telltale Series  (Read 933 times)
Crabmaster2000
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« Reply #15 on: September 11, 2018, 08:08:40 AM »

Just finished Chapter 2 last night. Anyone else play Chapter 1 at least yet or are you guys waiting to binge it all together? I have to say that I liked Chapter 1 a lot and 2 was quite a bit weaker.

I'm into the new take on Penguin so far as we got quite a bit more of him in Chapter 2. How is everyone feeling about Harvey? After chapter 1 I'm not totally sure he's someone that Bruce would back as strongly as he has been. He really hasn't given us much reason to trust him or believe in his vision of Gotham. He seems solely concerned with his image and our money over everything else, not the shining pinnacle of justice he is typically made out to be. Makes me a bit leary to go full on support Dent which is getting reflected in my dialogue choices.

I love the fact that they aren't beating around the bush with Batman and Catwoman and they figured out who each other is right off the bat. That makes for a far more interesting dynamic for the rest of the episodes I think.

I was really confused with Vicki Vale at the press conference when Bruce and Harvey were announcing their new hospital. It seemed like all the press had received the info on the Wayne's possible corruption, but she actually asked about the hospital while every other reporter was grilling Bruce on a possible scandal. Was cool to see that make sense in the next scene when she visited him and suggested that she didn't buy it and wanted to get more info from Bruce to clear things up. So far this is my favorite version of Vale I've ever seen/read. She's an actual reporter! Have high hopes for her as the game keeps going.

What is everybody's thoughts on the Wayne's possibly being corrupt and in league with the mob? I thought that was an amazing note to end the episode on. Really plays with the Batman origin/mythos in a good way. As we get into chapter 2 there are a lot of things about that Wayne Mob connection that bug me though, which we can get into after the 14th, but as a way to end the first chapter it mad me salivating to continue the story. Also ending with Falcone getting captured was great. He served his purpose in the first episode well, but I was ready to move past him to more interesting antagonists.
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« Reply #16 on: September 11, 2018, 07:26:17 PM »

Episode one did a great job of setting everything up. I pretty much agree with everything you said, Crabby. I like how Dent is way shadier than he is usually portrayed.

The idea of Thomas Wayne being involved with the crime syndicate is cool, but far-fetched. You're telling me the world's greatest detective didn't know his own father was on the take? I know this is set early in Batman's career, but I hope it becomes clearer how Bruce could be oblivious to such a revelation.

I played through episode one really impressed by how well it was running, but sadly, episode two lives up to Telltale's extremely low performance standards. This is C H O P P Y as hell so far. Playing on PS4 pro.

I'm surprised they're still doing the "So and so will remember that" thing. A developer like Telltale really needs to innovate on this mechanic somehow, but like their technical standards, they must see no need to improve it. Their motto has always seemed to be: If it ain't broke, don't fix it, and if it IS broke, don't fix it. But anyway when I see "so and so will remember that" I think: I sure as hell hope so! 90% of the gameplay is dialogue choices in a game that screams at you that your choices "matter," so show and don't tell would be a better choice here, I think. These text messages really take me out of it.
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« Reply #17 on: September 13, 2018, 07:31:51 AM »

Episode one did a great job of setting everything up. I pretty much agree with everything you said, Crabby. I like how Dent is way shadier than he is usually portrayed.

The idea of Thomas Wayne being involved with the crime syndicate is cool, but far-fetched. You're telling me the world's greatest detective didn't know his own father was on the take? I know this is set early in Batman's career, but I hope it becomes clearer how Bruce could be oblivious to such a revelation.

I played through episode one really impressed by how well it was running, but sadly, episode two lives up to Telltale's extremely low performance standards. This is C H O P P Y as hell so far. Playing on PS4 pro.

I'm surprised they're still doing the "So and so will remember that" thing. A developer like Telltale really needs to innovate on this mechanic somehow, but like their technical standards, they must see no need to improve it. Their motto has always seemed to be: If it ain't broke, don't fix it, and if it IS broke, don't fix it. But anyway when I see "so and so will remember that" I think: I sure as hell hope so! 90% of the gameplay is dialogue choices in a game that screams at you that your choices "matter," so show and don't tell would be a better choice here, I think. These text messages really take me out of it.

Totally agree with you on the Bruce not knowing his family was involved with the mob not really making sense for the character, especially when you factor in that Alfred obviously knew. I'm also hoping there is some kind of revelation later on that sheds some light on how Batman could over look such a thing. I think the opening to the second chapter is ridiculously weak particularly because of that first scene with Bruce reliving his parents murder and he just magically "remembers" better. That's not just dumb because of the plain old silliness of that concept, but doubly so because you're talking about a character that has deep knowledge of human capabilities and would be painfully aware that memories are fallible and would need hard evidence no matter how he felt about it.

I totally forgot about the technical issues I've had with some of the past Telltale games too. Chapter 1 was smooth and fantastic. The start of Chapter 2 I thought it was odd that my mother during the recreated alley murder didn't have any hands, but thought it must just be something to do with Bruce's memory....until my game crashed. Once I restarted she had both hands as she should have originally and the rest of the chapter ran smoothly. It hasn't happened in this game, but the most frustrating was in Walking Dead Season 2 it would lag right when I was supposed to make a dialogue choice and I wouldn't be able to respond in time and I'd miss it completely. Sounds like they have cleaned up the engine quite a bit on the newest season of Walking Dead and have promised it would be better on the new engine they have been working on so maybe after half a dozen games or so they finally got the message from consumers to tighten up the overall package.

I've never much thought about the "______ will remember this" before, but you're right. That seems very archaic nowadays after story driven games have been more common place and Telltale specifically has multiple games under their belt at this point. There has to be a far better way to approach that then an on screen text prompt for sure.
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« Reply #18 on: September 16, 2018, 07:48:55 AM »

Alright, let's talk about episode two!

In this episode, I found myself leaning towards making things more chaotic just to make things more interesting. Not to throw everything out the window, but really more like letting go and making choices that I thought would be a little subversive. For example I completely understood the whole point about Harvey being advised to distance himself from Bruce, but I withdrew the funds anyway.

Did anyone choose to save Harvey over Selina at the end of the episode? I was tempted, but I didn't want to play through a subplot of Selina getting captured and I didn't want her to get killed. In the moment, that's what I guessed would happen, plus I figured it's time for Harvey to get Two-Faced!

One last thing I noticed, did anyone think it was not believable that Bruce was the one to interrogate the cop who killed Falcone? I mean, I get Harvey pulling some strings to get Bruce in to talk to Falcone, but to then put him in the room with the assassin makes no sense whatsoever, unless I missed something.

The Children of Arkham reveal is very intriguing, and it could end up being awesome.
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« Reply #19 on: September 17, 2018, 04:51:51 AM »

The start of Episode 2 was super lame. Recreating the alley murder of his parents through sheer memory and then magically remembering new info was ridiculous. And even if Bruce did forgive Alfred (which I feel like he may have since he is really his last family), their relationship would be fundamentally different from that point on and at the very least a little bit strained, but instead they just seem to go on as they always have. It also doesn't really make sense that Alfred would let Bruce get that carried away with his Batman persona/training/obsession without ever saying something along the lines of "hey, I believe in what you're doing, but make sure you're doing it for the right reasons. That shining pinnacle of humanity called Thomas Wayne that you have always looked up to isn't quite the man you thought he was. You can do better". Because of stuff like this as well as Bruce just not apparently knowing I still don't quite buy the Wayne's as corrupt and am waiting for a moment later on that clears their names (although with Alfred backing up the story it seems quite unlikely this will actually happen).

One last thing I noticed, did anyone think it was not believable that Bruce was the one to interrogate the cop who killed Falcone? I mean, I get Harvey pulling some strings to get Bruce in to talk to Falcone, but to then put him in the room with the assassin makes no sense whatsoever, unless I missed something.  

A few things bothered me about the police station as well. How does a drugged up cop not only sneak up on freaking Batman, but sneak up with a weapon drawn and kill another person in that room before he realized what happened. I get that he may be emotionally involved in the conversation, but it looked like she just opened the door and walked in. Both Bruce and Falcone should have noticed Montoya entering the room in her state, especially with Falcone facing the entrance. And I'm in total agreement that it's quite a stretch of belief to have a civilian stuck in a room with a not only a murder suspect, but a witness to said murder with a police officer accused of murder. I don't see any scenario where that is plausible. If they wanted a moment to have Bruce use his fancy phone to get a toxicity sample they had their chance immediately after the murder as opposed to this scene. It also bothers me here that he freely talks to Alfred about being Batman while she is drifting in and out of consciousness. How could he know what she may remember later on? Seems sloppy.

With both the fight in Cobblepot Park in Ep1 and the Bar scene in Ep2 Bruce really isn't worried about showing off his fighting prowess in public. This paired with his constant talking in public on his comm device with Alfred about Batman stuff makes me think he doesn't care as much about concealing his secret identity as you think he would. Also him and Catwomen fight conspicuously well as a duo considering both of them are well known loners at the point in both their careers. I chose to avoid the kiss after the fight so as not to sour my relationship with Harvey.

I went to see Mayor Hill as Bruce. I'm curious how the Batman meeting would have went because the Bruce one played out pretty predictively. No real new information, just confirms the Wayne's corruption and that Hill is as bad as his reputation has been to this point so far.

For me the debate was the one highlight of this otherwise disappointing episode. Like I mentioned in the first episode I havn't really bought into Harvey's altruism as a player. When both Harvey and Hill got drugged by Penguin I took my time a bit so that I could listen in on their dialogue while they were supposedly letting their inner feelings come out. Hill publicly stating he wants to kill off the homeless population seemed in character and would be political suicide so I figured whatever Harvey had to say would be as truthful. He talks about wanting to fix a corrupt and flawed Gotham and that he still sees some good in the city. That was enough to sway me more towards Harvey like I should be.
Did anyone choose to save Harvey over Selina at the end of the episode? I was tempted, but I didn't want to play through a subplot of Selina getting captured and I didn't want her to get killed. In the moment, that's what I guessed would happen, plus I figured it's time for Harvey to get Two-Faced!
I chose Harvey over Selina. My thoughts where that I had just seen some of Harvey's true intentions which were in line with Bruce's, I had seen Selina in action on three separate occasions, twice specifically against Penguins crew and thought she could handle herself. She left bloody and hurt, but alive. I found it quite odd that Penguin killed off the moderator and then immediately looked around for a new moderator and chose Vicki Vale. Seemed pretty convenient just to get a recognizable character in the game again. Why not just make her the moderator to begin with?

The video footage of Thomas Wayne is again pretty convincing and makes it less likely something is going to be able to clear his name.

The Children of Arkham reveal is very intriguing, and it could end up being awesome.

Agreed. Really neat concept that descendants of those wronged through Akrham have banded together to get revenge on the people involved and the city that let it happen to them and their loved ones. Based on Arkham and the fact that drugs are involved I'm leaning towards Huge Strange, Jonathan Crane, or less likely Harley Quinn behind the mask, but I'm always happy to be surprised so I'm hoping that when/if their leader is unmasked it's not who I expect.

This chapter was a bit of a bummer after the stellar episode 1. Still looking forward to Episode 3, but a bit less hyped this time than last.
« Last Edit: September 17, 2018, 04:57:45 AM by Crabmaster2000 » Logged

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« Reply #20 on: September 19, 2018, 09:00:50 AM »

Finished Chapter 1 last night and really excited to catch up with you guys.  Kind of shipped over the posts where you guys discuss Chapter 2, so please bear with any rehashing of Chapter 1 things you might have already discussed. For me, Chapter 1 was more of a rogue's gallery introduction, since it established at least four of the classic Batman villains.  Reminds me a lot of the show "Gotham" in that sense, but with only 5 chapters, I guess you have to introduce everyone fairly quick.

I wasn't really into it at first, but I'm into the more quiet, shyer Bruce Wayne character portrayal. Most of the characterizations I've seen have been him being the kind of reluctant, millionaire playboy. However, oddly enough, this more introverted, somewhat stumbling with dialogue at times, character is much more practical for a grown up, orphaned child raised by a butler. Maybe they are on to something here.

Crabby, I'm really glad that you wrote about Cobblepot. I'm not really knowledgeable about his origin story, but having him as a childhood friend of Bruce and fallen heir was a take I had never read about.  I'm intrigued so far and even a bit excited to see how this plays out.

Typically with these types of games, I find that my personality dwindles into the decisions I make for all of the characters. However, this game is much different.  I've read a lot of the graphic novels, watched most of the TV series, movies, etc., so I have a pretty good familiarity for what these characters are like.  I can't help but to think, "Bruce wouldn't talk to Alfred that way", or "Batman doesn't kill/overly harm evil doers." For instance, in the scene where I had the opportunity to break the culprit's arm at the dock warehouse, I couldn't. That's not what Batman would do.  So my question to you guys and one I will pose on the show is, "How does 'knowing' these characters affect your choices?"

That's all for now. Until next time. WWBD   Smiley
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« Reply #21 on: September 20, 2018, 04:26:42 AM »

Finished Chapter 1 last night and really excited to catch up with you guys.  Kind of shipped over the posts where you guys discuss Chapter 2, so please bear with any rehashing of Chapter 1 things you might have already discussed. For me, Chapter 1 was more of a rogue's gallery introduction, since it established at least four of the classic Batman villains.  Reminds me a lot of the show "Gotham" in that sense, but with only 5 chapters, I guess you have to introduce everyone fairly quick.

It was cool to see a deep cut character show up also with Blockbuster which I don't think we've mentioned yet. He's the big blueish dude named Roland that hangs with Penguins crew. Comics in general are scattered with tons of wanna be villains that just aren't typically interesting enough to be a main protagonist so I always enjoy when they get little moments to shine like he does in his fights in this game. I wonder how much of the Penguin design was inspired by Gotham. He definitely has very similar physical characteristics.

I wasn't really into it at first, but I'm into the more quiet, shyer Bruce Wayne character portrayal. Most of the characterizations I've seen have been him being the kind of reluctant, millionaire playboy. However, oddly enough, this more introverted, somewhat stumbling with dialogue at times, character is much more practical for a grown up, orphaned child raised by a butler. Maybe they are on to something here.

I'm the complete opposite in this regard. I like the overblown outrageous Bruce Wayne persona that Batman uses often to make it seem incredibly implausible that this human being could possibly be Batman to any onlookers. The Bruce you're describing is how I like my Clark Kent and I like the two characters being polar opposites both in Super Hero and Civilian lives. Keeps an interesting dynamic for me when both characters have essentially the same goals, but have drastically different takes on how to achieve them. In this game there is no indication that Superman even exists, but even so it's using my preferred take on Bruce so I'm totally into that.

Crabby, I'm really glad that you wrote about Cobblepot. I'm not really knowledgeable about his origin story, but having him as a childhood friend of Bruce and fallen heir was a take I had never read about.  I'm intrigued so far and even a bit excited to see how this plays out.

As with most comic characters, especially ones that have been around as long as Penguin, he's got multiple origins depending on who's writing him and what universe he belongs to. I've never come across this particular origin however. If you're familiar with the villain Hush (one of my all time favorites) they borrow heavily from his origin for this version of Penguin with him being a childhood friend of Bruce's that re-enters his life in his adulthood after a long absence abroad. Both characters also have a strong personal vendetta specifically against Thomas Wayne and since he is long gone they both look to Bruce to channel that revenge. Both characters are also intelligent, sane and have no supernatural powers. It's a neat blend of two villains and though it's sad to not see my favorite villain represented well in video games yet, I like the obvious nods to his character here.

Typically with these types of games, I find that my personality dwindles into the decisions I make for all of the characters. However, this game is much different.  I've read a lot of the graphic novels, watched most of the TV series, movies, etc., so I have a pretty good familiarity for what these characters are like.  I can't help but to think, "Bruce wouldn't talk to Alfred that way", or "Batman doesn't kill/overly harm evil doers." For instance, in the scene where I had the opportunity to break the culprit's arm at the dock warehouse, I couldn't. That's not what Batman would do.  So my question to you guys and one I will pose on the show is, "How does 'knowing' these characters affect your choices?"

I've actually been thinking about this a bit lately as well. Having recently played Beyond with you guys and Detroit on my own I definitely approach Batman differently. With games where I don't have an existing relationship with the playable characters you're obviously learning about them as you play and uncovering behaviors and motivations and much of the time you are directly responsible for creating those. In Detroit the main playable female lead is treated horrible right from the start of the game. I played her as though she was very empathetic and protective of the little girl in her life though as I felt that relationship would have been important to her. When I play again I think I'm going to try playing her as resentful and angry about how she is being treated and I think both are valid takes on the character. Like you mentioned about Bruce talking to Alfred though I often see the 4 choices and think "there are really only 2 choices here" because the Batman canon in my head just automatically excludes certain choices that I don't think the character would make. Some may see this as limiting myself, and it is, but I'm enjoying playing this more like I'm editing a Batman story to suit my tastes rather than exploring the possibilities of the character if that makes any sense. I've read many many different takes on the character, and while I still do like being surprised by new takes, deep down I like it a specific way and am definitely pushing my game in the direction.

Now to get all Comic Book Guy on you!



I totally broke that guy's arm in the warehouse to get information out of him. There is tons of precedent for Batman being uncomfortably cruel typically drawing the line at killing, but sometimes even crossing that line. When Hush is introduced there is an entire comic where Batman thinks Joker killed his childhood friend and nearly every panel is him brutally pummeling Joker except for a few moments where he knocks out Harley and Catwoman for trying to intervene. It's extremely savage. The entire run of All-Star Batman & Robin has a very brutal Batman burning criminals and breaking bones left and right. One of the most famous Batman books Dark Knight Returns Batman breaks the Mutant leaders arm, leg, and nose (probably more bones too) and leaves him a bloody mess in front all all his henchmen inspiring them to become the "Sons of Batman" in which they savagely dish out "justice" in Batman's image. The Michael Keaton Batman movies are often ridiculed because Batman kills henchmen several times during those films. Christian Bale blows up the League of Shadows in Batman Begins, and the new Ben Affleck Batman doesn't hesitate to kill dozens of criminals as well as torture and even brand them occasionally. And if you've played the M rated Arkham Knight game Batman can get pretty dark in there also like when he uses the Batmobile as an "interrogation" tool.

I think the Batman you are playing as is probably more representative of the 90 Animated Series which he is far "softer" on criminals. I absolutely love this version of Batman as well, but apparently given the choice of how to get info from a goon in a warehouse I'm gonna go to the Dark Knight's more aggressive side. Your choice is completely within character for certain versions of Batman. Just wanted to point out that when peoples live's are on the line Batman doesn't mess around with ethics and morality, that's what we have big sissies like Superman for Wink

Batman vs Penguin who is obviously not a physical match for him


Here is the relevant clip from the animated version of Dark Knight Returns with the scene I mentioned with the Mutant Leader. It's also got the amazing Batman line "You don't get it son. This is not a mud hole. It's an operating table....and I'm the surgeon..." as he starts systematically breaking his bones.

https://youtu.be/dRYGfKUEyfM?t=3m5s

Arkham Knight Batmobile scene

https://youtu.be/7rYqsoDAIl0?t=1m8s
« Last Edit: September 20, 2018, 04:41:35 AM by Crabmaster2000 » Logged

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« Reply #22 on: September 20, 2018, 03:08:58 PM »

Very well said!  I think that sometimes I forget how ruthless Batman can be sometimes, especially the more modern iterations. I guess I'm a little stuck on the Adam West profile I grew up on. Ha ha!
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« Reply #23 on: September 20, 2018, 03:42:08 PM »

Alright, so I finished Chapter 2 last night.  I suppose I can agree that it wasn't as riveting as Chapter 1, but I think a big part of that is due to the rouges gallery of multiple villains that the initial chapter introduces.  It's interesting, but I'm not sure that I'm a big fan of the Waynes being tied to organized crime. However, I'm going to give it a chance and see how it goes.  It's interesting to say the least and puts kind of a target on Bruce Wayne as well. Typically, I have been used to seeing the target mainly on Batman and Bruce using his real persona to hide and rest; however, it seems that Bruce is totally on the run now on both fronts.

I also want to mention some of the ties in the game to Gotham.  I know not everyone here was a fan of the show (**nudges Crabby**), but I found it very entertaining and a fresh take on the Dark Knight mythology, especially in the realm of the villains.  This game came out in 2016 and I'm really not sure on the timeline as far as when this was released and some of the events in Gotham, but there is a mysterious serum that appears on the show (a la the Mad Hatter).  When injected, the serum attacks the body and makes its hosts rage out. Whatever they are most passionate about, they take it to the extreme, even if it means killing others. It also causes the veins to be exposed in a similar way.  

Also, the Wayne Enterprises, the board specifically, is tied to crime and the Court of Owls in Gotham, but I don't think that the Waynes in particular are involved. I think there are a few other nods to Gotham that I can't quite recall right now, but I'll be on my toes and write them down.

One of my big pet peeves happened to me last night. Sat down to play Episode 2 and low and behold......I had to download it. Sure, it was free, but took over an hour wait with my Wi-Fi (insert Shawn ridicule and laughter here).  Why would you make a game and only put one damn episode on it and make the other 4 downloads?? What happens when this disappears from the PS Store and if my PS4 happens to crap out down the road?  Ugh.... so frustrating!

Anyway, going to have to hustle to be able to play tonight. Hopefully, I can get the house cleaned up in time to play through Chapter 3.
« Last Edit: September 20, 2018, 03:44:07 PM by singlebanana » Logged

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« Reply #24 on: Yesterday at 04:22:00 AM »

Very well said!  I think that sometimes I forget how ruthless Batman can be sometimes, especially the more modern iterations. I guess I'm a little stuck on the Adam West profile I grew up on. Ha ha!

Fun fact: BIFF, ZLONK and KA-POW were just censorship bubbles while Batman was breaking bones and torturing Cesar Romero!

Rich and I have discussed Gotham in the past and try as I might I just don't enjoy it. No biggie. We live in a time where we are over-saturated with comic book content so for every Gotham I can instead enjoy a Teen Titans Go or Batman Brave and the Bold for different takes on the character. I did watch the first 2 seasons and I guess I didn't get far enough to see the Serum you are referencing. Is it Mad Hatter in the show that uses a serum? That would be extremely out of character for him based on what I know. He usually uses technology or hypnosis to control people in the books and it's not typically to just cause mayhem it's to play out his twisted Alice in Wonderland fantasy or commit a crime for him that will help him play out his twisted Alice in Wonderland fantasy...... he's a pretty one dimensional character and possibly a pedophile. Serum or something injected would be more Scarecrow, Hugo Strange, Joker, Bane, Harley, or League of Shadows MO.

Totally with you on the downloading garbage. I don't understand the physical nature of the media when 4/5 of it isn't even on the disc. I was expecting it though since I had the same issue with the Walking Dead Telltale games so I downloaded all 4 additional episode right after finishing the first one so I could play as I wanted instead of waiting for them to finish when I wanted to play. It's really dumb and quite a few Switch games are following this method so I have to be super careful which versions of games I support now. 
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