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RF Generation Message Board | Other | Idle Chatter | FANBOYS!!!! 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: FANBOYS!!!!  (Read 7727 times)
OatBob
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« Reply #30 on: April 20, 2007, 05:21:51 PM »

umm... Square Soft saved Enix from almost certain death and jump started some of their IPs.
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Tondog
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« Reply #31 on: April 20, 2007, 05:27:23 PM »

Whatever way it was. Shut up you factinista.
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OatBob
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« Reply #32 on: April 20, 2007, 05:52:22 PM »

Like the fact that Pac-Man 2600 sucks!
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Tynstar
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« Reply #33 on: April 20, 2007, 08:43:36 PM »

Like the fact that Pac-Man 2600 sucks!

I don't think anyone can disagree with that statement.
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The Metamorphosing Leon
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« Reply #34 on: April 20, 2007, 09:02:14 PM »

Even I can't...

And Mega Man still sucks and Crash Bandicoot > Sonic.
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OatBob
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« Reply #35 on: April 20, 2007, 09:19:28 PM »

that's debateable

now guys that hide in lockers and under boxes are pansies
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Tynstar
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« Reply #36 on: April 20, 2007, 10:14:57 PM »

that's debateable

now guys that hide in lockers and under boxes are pansies

Indeed
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The Metamorphosing Leon
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« Reply #37 on: April 21, 2007, 02:20:40 AM »

that's debateable

now guys that hide in lockers and under boxes are pansies

However: guys that hide in lockers and under boxes for just a few seconds before popping out of said box or locker and then killing fools ninja style are, quite undeniably, awesome.

[img width=400 height=293]http://www.gamingworldx.com/ps2/images/mgs3_2.jpg[/img]
« Last Edit: April 21, 2007, 02:23:28 AM by The Maligned Leon » Logged

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Tan
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« Reply #38 on: April 21, 2007, 07:05:34 AM »

I agree.  Wink



* sam1.JPG (42.11 KB, 640x489 - viewed 245 times.)
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The Metamorphosing Leon
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« Reply #39 on: April 21, 2007, 11:58:53 AM »

Game wasn't bad^, yet it was far too easy to just kill everyone. MGS 3 had this elaborate martial arts system you had to master, it even relied on how hard you pressed buttons, and in Chaos Theory you just push a button and Sam stabs a guy or knocks him out or breaks his neck.

Sam's guns were also weird and there was always that artificial feel when the game gave you "warnings"

He is still a bad ass though.
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Tan
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« Reply #40 on: April 21, 2007, 05:43:45 PM »

Game wasn't bad^, yet it was far too easy to just kill everyone. MGS 3 had this elaborate martial arts system you had to master, it even relied on how hard you pressed buttons, and in Chaos Theory you just push a button and Sam stabs a guy or knocks him out or breaks his neck.

Sam's guns were also weird and there was always that artificial feel when the game gave you "warnings"

He is still a bad ass though.

The trick is to find intersting ways to subdue/kill without using guns at all. Using guns in Splinter Cell is for sissies.  Wink Example one time a guard was in a rec room using a treadmill because he was bored. Well there's a dozen ways to handle a situation ranging from sneaking to shooting. I sent an EMP pulse into the treadmill so it's motor seized. It threw him off balance and he cracked his head off the machine.  ninja Getting a 100% rating on a level in hard difficulty is extremely challenging. No alarms, never detected, never seen, no fatalities in some cases, bodies never found, fast mission time etc.

I tried to get into MGS. Tried pretty much all of them. It's sort of a Arcade Stealth as opposed to Splinter cell's simulation. Or Ridge Racer versus Gran Turismo. I wasn't a big fan of the weird magic or 4th wall stuff, but the cutscenes were nice. I still prefer the Nes ones more, even the bastard child. I've always felt SC tried to emulate what made the Thief series good in the past. I'm hoping Asassin's Creed does as well.
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The Metamorphosing Leon
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« Reply #41 on: April 21, 2007, 05:47:01 PM »

Assassin's Creed looks cool.

Medieval Hitman FTW!
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