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RF Generation Message Board | Gaming | Video Game Generation | Online gaming and motion sensitivity - why Sega was years ahead of its time 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: Online gaming and motion sensitivity - why Sega was years ahead of its time  (Read 1127 times)
Tondog
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« on: May 04, 2007, 12:20:45 PM »

Check out this article. It's very good stuff.

http://www.gamesradar.com...geId=20070427113554421004

Quote
Sensor bar? Arm waving? All Dreamcast needed was a dearth of badly ported PS2 games with maraca/fishing rod controls shoehorned in and it would still be sold out today*.
BURNED!
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Tynstar
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« Reply #1 on: May 04, 2007, 11:38:32 PM »

Sega rocked so hard back in the day.
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Tondog
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« Reply #2 on: May 05, 2007, 10:33:10 AM »

I agree. Sega was incredible, but they really made some huge mistakes with Sega CD and 32X. I think that combo might have done the most damage to them.
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« Reply #3 on: May 06, 2007, 11:38:14 AM »

The CD wasnt half the mistake people give it credit for, the 32x on the other hand doesnt even get a quarter the insults it deserves.  I've always said it, but the Dreamcast is probly going to be one of the systems we'll see for some time.
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