Yes that's right, it's time to "gather ye around the fireplace" and swap stories of powerups, gigantic bosses and bonus stages. Or maybe just big rocks you destroyed. You know, asteroids and those types of things.
Shmups, specifically spaceship based ones, have a long and illustrious history. From games like Spacewar! in 1962, to Galaga Legions and Geometry Wars: Retro Evolved 2, we've had the pleasure of playing these games for 46 years. Imagine that, in four years Shmups will be celebrating their Golden Anniversary!
With 2008 being another big year for Shmups with games like 1942: Joint Strike, Aces of the Galaxy, Galaga Legions, Geometry Wars: Retro Evolved 2, Ikaruga (re-release), Space Invaders Extreme, Thunder Force VI, shumps seem to have started yet another re-birth for new systems. Not to mention the dozens of great indie-made ones and even those that can be found on our very own Arcade here at RF Generation!
So as usual, feel free to share your list of favorite shmups or your criticisms of them for everyone else to read and comment on. This is and has always been, a group feature! Without further ado, here's my top 5 space shmups in no particular order:
Continue reading List 'em Vol. 13: Space Shmups
Let me blog for once.
During the 32-bit era some of Irem's best shmups were ported onto the PSX and Saturn in two different collections. Depending where you go it's either a hit or a partly miss.
Pack One: R-Types (PSX):

Released in the US thanks to ASCII Entertainment (later became known as Agetec), R-Types is perfect port of R-Type and R-Type II on one disc. R-Types comes with a nice intro video, a Museum mode, and of course both games. Shmup fans and arcade fans in general will love the collection because the gameplay is still hard and fun after all these years.
For $10-$20, it is worth it.
Pack Two: Arcade Gears: Image Fight & X-Multiply (PSX + Saturn):
 Note: Playstation version looks just like the Saturn cover except it has the Playstation logo on it.
Released only in Japan and in Asian counties (Hong Kong, Singapore, etc.), Arcade Gears was Xing's line of retro arcade games that was published in the late 90s. Xing didn't develop any games, they just ported other company's games to mostly the Saturn and some on the Playstation (like Tatio's Gun Frontier, Capcom's Three Wonders, etc.). Image Fight and X-Multiply were two great Irem shmups that were released after R-Type. While these games didn't get the same fanfare as R-Type, they're still fun and hard like R-Type. Image Fight is a vertical shmup where the first five stages are a simulation. Do well in those stages you can go to the final three stages. X-Multiply is more similar to R-Type but it tends to focus a lot more on organic backgrounds and enemy designs (like Konami's Salamander/LifeForce).
Anyway, about the ports. Both the Playstaion and Saturn ports were mostly good except for some few faws. In both versions when playing X-Multiply you have to move the status menu (which tells the score, lives, etc.) by using the L/R buttons in order to see the whole screen. The original arcade game didn't have this problem at all. You can't change button configurations in the Saturn version (only in PSX version). In both versions, when playing Image Fight it appears that the bullets move a little too fast (compared to the arcade version). On the PSX port, when playing Image Fight in TATE mode (true Vertical mode by flipping your TV on its side, aka true Arcade screen mode) you'll sometimes get graphical glitches.
Funny thing because unlike R-Type where the menus look nice, Image Fight & X-Multiply's menus look really rushed. Of course when does having pretty menus mean anything (never)? If you want to get Image Fight & X-Multiply it's going to cost you a good bit of money. The Saturn version goes for $70-$100 and it's more common than the PSX version (but the weird thing is that the PSX version is cheaper, around $60-$80).
The Saturn version was only released in Japan while the PSX version was released in both Japan and in Asian countries.
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