RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jul 24th 2014 at 01:10:38 PM by (wildbil52)
Posted under PC, DOS

[img width=700 height=230]http://i.imgur.com/P7nqh3Z.png[/img]

This is the first of a monthly series about older PC games that are not just great classic titles, but that hold up well enough to play today.  Whether you are a long time PC gamer or just someone with a PC or Mac who is just a little curious about all of these amazing classic PC games that you have heard a ton about but have never played, I hope I can convince you to give some of these old games a try.

For this first entry, I thought I would talk about:

Getting Ready to Play Old PC Games



Continue reading Dust Off Your DOS Box



Posted on Jul 23rd 2014 at 05:59:41 PM by (articuno032)
Posted under Brannew list, articuno032

I have updated my list and made it look alot more appealing to the eye Smiley!!!!!! And now introducing... the "Favorites" folder Smiley (it has all of my favorite games, hope you enjoy Smiley !!!!!!)!!!!!!Plus all of you guys/girls can now contact me by e-mail (which is: articuno032@gmail.com !!!!!!) Smiley Smiley Smiley Smiley!!!!!!



Posted on Jul 23rd 2014 at 05:10:49 PM by (articuno032)
Posted under Good Luck!!!!!!, Atari, Gamecube, Gameboy Color, Dreamcast, NES, Super Nintendo, SNES

I've been trying to get my brother to like "Old Games" but he'd rather call them "Crap" and play newer games like "CoD Ghosts" and basically all of the games made for xbox 360 from 2012 to present! So I might actualy give up Sad . let me know if I should give up. Sad



Posted on Jul 23rd 2014 at 05:00:05 PM by (articuno032)
Posted under GREAT GAME!!!!!!, The forest, The video game

The Forest update 0.04 came out Smiley!!!!!! I am going to love the game and play it hopefuly every day!!!!!! I am hopeing you guys/girls will get the game; it is a great game(look up "forest, The" except without the "" marks Smiley!)!!!!!! Be sure to vist my youtube channel!: www.youtube.com/articuno032 !!!!!!



Posted on Jul 22nd 2014 at 06:38:05 PM by (SirPsycho)
Posted under yuzo koshiro, ancient, sega, genesis, mega drive, action, adventure

[img width=350 height=492]http://www.rfgeneration.com/images/games/U-040/bf/U-040-S-00660-A.jpg[/img]

Beyond Oasis is an action/adventure game developed by Ancient for the Sega Genesis/Mega Drive. It was released quite late in the system's lifecycle, late 1994 for Japan and 1995 everywhere else. Since Ancient was founded by Yuzo Koshiro, it also includes a soundtrack composed by him. This is most likely Sega's answer to The Legend of Zelda mixed with some Mana series, since there are many similarities in gameplay design, puzzle solving, and progression.



Continue reading Psychotic Reviews: Beyond Oasis



Posted on Jul 20th 2014 at 01:00:00 AM by (ErbBetaPatched)
Posted under Redacted

Ignore this text.



Posted on Jul 19th 2014 at 03:42:37 AM by (ChristianGamerX)
Posted under new, noob

hello, to all? I'm new here and hope to use this a lot now with my video game collection. I starting collecting about 4 years, and mostly with playstaion's game, and i'm starting to collected more like the Dreamcast and the gameboy Color. i may be not a very hardcore collector like everyone here, i do enjoy collecting games (and playing them too). I'm new here, so i still learning alot here. i can't wait to see my collection grow. =D

P.S How do i and where do i upload a profile picture?



Posted on Jul 19th 2014 at 03:22:24 AM by (jenbooks)
Posted under blather

There's a fairly good chance that I'll want to use this blog for video game stuffs, especially if I find a home here.  So in hopes of that happy outcome, this first post I'll just copy/paste my intro post from the forums.



Hello!  I'm Jen and I too am here from the Kotaku article on game backlogs.  Smiley  I've been looking for an online community / game catalog for a while now.  I used to use IGN, but it went all weird, then I tried Playfire.  It was awesome for a while, but then they took away everything I liked about the site.   Undecided  I do have a backloggery (I'm jenbooks there as well) but it's really not up to date.  I keep forgetting about it.

The husband and I have a shared video game collection with around 600+ games.  There's so many I'd like to play but Skyrim still has me in a death grip.

If I'm not playing video games, I'm probably reading - mostly science fiction and fantasy, with some historical fiction and actual history thrown in sometimes as well.  Recently I've discovered comic books - I'm hooked on Afterlife With Archie, Saga, Fatale, and Rat Queens, among others.

I'm basically looking for a comfortable forum to hang around and geek out in - I hope this could be one!



Posted on Jul 19th 2014 at 12:34:21 AM by (Duke.Togo)
Posted under Collectorcast, Podcast, Duke.Togo, wildbil52, Crabmaster2000, episode 24.5

You've asked for it, so we delivered. In this special episode, we take a return trip to the small scores thread to discuss the games that you have all snagged in the last few months. Will Crabby consider a 32x game? Did your favorite grabs make our list? What's a land boat? You'll have to listen to find out!

Episode 24.5 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=14266

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/user/DukeTogo74



Posted on Jul 12th 2014 at 02:27:10 PM by (SirPsycho)
Posted under game refuge, electronic arts, ea, sega genesis

[img width=350 height=492]http://www.rfgeneration.com/images/games/U-040/bf/U-040-S-02310-A.jpg[/img]

Now its been overdue for a nice nostalgia trip. Playing Saturn games was nice for a spell. I remember seeing the games on a shelf as a wee lad, and had no idea what the system was but thinking the big cases were the coolest thing I had ever laid eyes on. I did not know anybody with a Saturn though. I did know multiple people with a Sega Genesis though, and one of them had our game today, General Chaos. General Chaos was developed by Game Refuge Inc. and published by Electronic Arts.



Continue reading Psychotic Reviews: General Chaos



Posted on Jul 7th 2014 at 06:44:54 AM by (techwizard)
Posted under Zelda, Ocarina of Time

Ah Ocarina of time, a game full of great moments. Often this is the first title that comes to mind when someone mentions N64. An entry in many top ten lists and regularly comes out as people's favourite game of all time. It's the classic hero adventure where once again the princess is captured and we have to save the day.

In comparison with previous games in the series this one is huge. There's so much to do from horseback riding to mini games, dungeons to side quests, and even fishing. With the increased physical space in the game the addition of travel by horse really helps -- as adult Link only -- to cut down on the tedious time spent walking across Hyrule Field. There's nothing more satisfying than picking off enemies from horseback with a bow and arrows.

One issue with the earlier games is that every dungeon has the same basic look. Sure the layout and puzzles are different, but the walls all looked the same (besides a difference in colour) and nothing really felt special. Ocarina of Time changed all that with every dungeon being completely unique. The sense that this could be inside a real volcano, sunken temple, or ancient ruin. Every dungeon has an atmosphere that really make it stand out. Add in time travel to solve puzzles as a child or adult to make this really unique.

Not every N64 game is any easier than it's predecessors (in a lot of cases it's the opposite), but Ocarina of Time is really the tipping point towards an easier, more modern style of gameplay in the Legend of Zelda series. There are many tutorials throughout the game as well as the infamous Navi the fairy who provides constant hints and tips. Enemies in general seem much less threatening than in previous games as well. Death is a common occurance  in Zelda games, but in Ocarina of Time it isn't difficult to go the entire game without seeing more than a handful of game over screens. The low difficulty is really the only negative about the game though as it excels in every other aspect.

This is one of the best transitions from 2D to 3D in a series largely due to the camera/targeting system. Being able to lock onto enemies which keeps them in front of you at all times, as well as focusing the camera in the direction you're facing outside of battle really saved this game from many of the pitfalls other N64 games experience. Of course it has it's share of hiccups especially over small platforms and difficult jumps, but overall it's much better than it could have been. Movement is fluid with the use of the joystick, and the combat system feels closer to a realistic fighting experience. Less button mashing until everything is dead, and more of calculated attacks intended to deal the most damage to the right enemies. The C-Buttons also really added to the well designed controls with the ability to hold 3 items at once as well as your sword, eliminating the need to step out of the gameplay to deal with a cumbersome menu as often.

As the name implies this game has a strong focus around musical elements. The ocarina is your most important tool for accessing new areas, solving puzzles, and travelling through space and time. Using the songs you learn throughout the game will trigger certain events or actions depending on when or where you use it. Want to make it rain, or change from night to day? This ocarina has you covered. The orchestral soundtrack is amazing as well. The first time you hear the twinkling music that signifies the dawn of a new day over Hyrule Field is always awe inspiring. From the mysterious Forest Temple music  to the catchy ocarina songs, from the soft lullabies to the dark battle music this is really Koji Kondo at his best.

Visually Ocarina of Time is great too, though somewhat plagued by blurred textures like many other N64 games. It has great atmosphere though and I often feel the style reminds me of a painting, walking through the brushstrokes of Hyrule. The day/night system also adds a touch of realism that makes everything feel much more dynamic and natural. Lastly, the use of colours to give a theme to each region of the game comes across really well. Lush greens for the Kokiri and Forest temple, reds for the Goron and Fire temple, blues for the Zora and water temple, browns for the Gerudo and Spirit temple, as well as Purple for the Sheikah and Shadow temple. It all paints the picture which is Ocarina of Time.

Lastly I'll touch on the story. While it has a more serious tone throughout, the basic plot is the same as many other games. The princess has been captured and it's up to the hero to save her as well as the world. The story is more fleshed out in this game than in previous installments through the use of cut scenes which really bring the characters to life. The effects of the main villain Ganondorf on the world permeate the land, as felt by nearly every character met along the way. As his name might suggest, we're dealing with a powerful foe who we've met many times before.

All in all, The Legend of Zelda: Ocarina of Time is a memorable experience that you won't forget, and one in which I love to revisit time and time again. A personal favourite for the N64 and the Zelda series, this is one that I can't recommend enough to the handful of people who haven't yet played.



Posted on Jul 6th 2014 at 03:50:12 PM by (Duke.Togo)
Posted under Collectorcast, Podcast, Duke.Togo, wildbil52, Crabmaster2000, episode 24

Episode 24 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=14219

Get the show at http://www.collectorcast.com
Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast
Like us on Facebook: http://www.facebook.com/Collectorcast
On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration
On iTunes: http://itunes.apple.com/u...collectorcast/id524246060
On YouTube: http://www.youtube.com/user/DukeTogo74

Are you tired of hearing opinions on E3 yet? Well too bad, because we're here to chime in as well. We talk about the major pressers, what we think about the upcoming games, and the things we are looking forward to. Microsoft, Sony, Nintendo, EA, and Ubisoft all get some time with us, and maybe some of the games we discuss will even come out this year.

Who do we think did the best job? Did we get it right or wrong? Let us know!

Show Notes:
Music: Mega Man (NES)
Topic: 18:59
Outro: 3:20:15

Links
"Sonic Doesn't Need a Story" by Alex Day: http://www.amazon.com/Son...eed-A-Story/dp/B0036A4V06



Posted on Jul 5th 2014 at 06:21:56 PM by (SirPsycho)
Posted under playstation, crash bandicoot, naughty dog, playstation, ps1, platforming

[img width=499 height=450]http://www.rfgeneration.com/images/games/U-061/bf/U-061-S-02530-A.jpg[/img]

Many remember Crash Bandicoot being an unofficial Playstation mascot after his release until the launch of the Playstation 2. The first trilogy of his games are fondly remembered as early 3D platformers done right. The series was created by Andy Gavin and Jason Rubin of Naughty Dog, who went on to develop it for Universal Interactive Studios. Sony Computer Entertainment joined for publishing and marketing after the game's E3 showing in 1996, making these early games exclusive to the Playstation. One of the reasons why Crash was chosen as an international mascot by Sony was due to its success. At the time it released Crash Bandicoot became the most successful Western developed game in Japan, mix that with the overwhelming sales in the Western markets and Sony had a killer app on its hands.

What about the game helped it become such a success though? Crash was instilled with tight art and design philosophies. While it can be said to be a 3D platformer it is not a full roaming 3D platformer like its peers at the time Super Mario 64 and Croc. Those games and many other games using the 3D perspective up to this day would suffer from camera issues. Crash avoided this by having linear paths to follow, while also mixing up the gameplay with areas based on 2D platformers, with side scrolling action. This helped keep the game from having a crippling camera that could quite literally be your lifeline. How many of us remember making leaps of faith because the camera sucked? Crash avoids this by keeping the path straight and keeping the camera in front of, behind, or beside our bandicoot hero.



The controls in this game feel a bit stiff. The game controls quite well overall, but there is a bit of a pause in starting the running, as well as jumping control. Just holding the button down while you're jumping feels fine, but having to make precise, short jumps can be rather annoying at times. There are a few levels which are almost sadistically designed to exploit this issue with the controls. Most of the levels are quite tight, and there is variety between the themes and worlds on top of the perspective. The game is anything but boring and predictible for your first playthrough. Boss battles are easy. They are spread throughout the worlds though, so the big boss fight is not always at the end of a land.

The music fits the game quite well. Crash is set in a chain of Pacific islands, so the Tiki styled theme is quite strong with it. The music and the levels fit in with this design quite well. The final world is mostly machine based though, and that has to do with Dr. Neo Cortex and him being a mad scientist and all that jazz.

Its quite easy to see why Crash would be the sensation it was, and why the once wombat, now bandicoot became the face of a system. Naughty Dog would develop two more Crash platformers, and a racing game, before moving onto another series for the Playstation 2, Jak. These three early Crash games are still considered the best in the series, and after playing the first one now and with nostalgic memories of Crash Bandicoot: Warped, I do remember why this is believed. These games are not too expensive, and are quite common. This first game can sell in the $20-30 range, but 2 and Warped can be bought in the $10-15 range and have that extra polish. I found all three of them at a thrift store run for $4 each, so deals can still be had for them with local hunting.


Bane of my existence.



Posted on Jun 25th 2014 at 02:10:48 PM by (Fleach)
Posted under Community Playthrough, SNES, Chrono Trigger, RPG, Retro, Modern, PC, Indie, Minecraft, The Stanley Parable, Dear Esther, Gone Home

[img width=580 height=651]http://i1029.photobucket.com/albums/y359/necrom99/Chrono_zps3eb10b9e.png[/img]

How has the summer been treating everyone? Sure, you can head to the beach and work on your tans, but why not join your friends here at RF Generation for some quality gaming?

Last month we had the special honour to play Suikoden on the PSX and Shadow of the Colossus for the PS2. All of the Playthrough hosts want to thank all of the participants to playing and completing two very heavy games.

July's retro side sees the RPG train steadily rolling on with the essential, and classic gamer favourite, Chrono Trigger. Considering the various platform supporting this game, how could we avoid this masterpiece?

Over on modern generation, if you're tired of the same old traditional gameplay and are looking for something that defies genre placement, then this month's Modern Community Playthrough is for you! We'll start off on our creative foot with an ongoing multiplayer experience in Minecraft where you can build anything you want on your own or with other RFGeneration members throughout the month, or just try to survive. Week 2 will be a mysterious game called Gone Home from The Fullbright Company. In week 3 we'll tackle the hilarious puzzle(?) game, The Stanley Parable. Dear Esther will finish it off, a very poetic and moving story told through a video game. Enjoy all these PC/Mac indie titles with the community this July!

There you have it! Classic JRPG greatness and current Indie Game hits. See you all in the discussions.

Retro Playthrough discussion thread

Modern Playthrough discussion thread



Posted on Jun 20th 2014 at 07:11:28 PM by (SirPsycho)
Posted under SUNSOFT, nes, snes, famicom, disc system, albert odyssey, sega, mega drive, saturn

Naoki Kodaka is one of the most listened to 8-bit composers. I'm sure most of you have heard some of the music from the games he worked on, but may not have realized how many classics he had a hand in. Kodaka is known for his work at a company called Sunsoft, and he spent the better part of a decade composing soundtracks for the company. His first one was a shooter for the Famicom Disc System, Dead Zone in 1986.



His next game would also be exclusive to the FDS, Nazoler Land. Sunsoft was stepping up in the world and got the rights to port a couple of popular games to the NES. Activision's PC hit Shanghai and Bally Midway's arcade smash hit Spy Hunter were both ported to the NES by Sunsoft, and the soundtracks were re-arranged by Kodaka.

Sunsoft soon went international as a result of the success of these ports. In 1988 their Zapper game Freedom Force and first international sensation Blaster Master both had soundtracks composed by Kodaka and his fellow associates at the company. Naohisa Morota developed a sound engine that lead to Sunsoft's unique bass heavy sound style. This is now known as Sunsoft bass as a result of how much it stands out and the high quality of the company's soundtracks from the NES era. This year closed out with a port of Platoon and the Japanese FDS exclusive Nankin no Adventure.





The following two years are arguably the golden years of 8-bit soundtracks, with Kodaka and Sunsoft being one of the biggest reasons for this. In 1989 the company released Fester's Quest and Batman. The next year saw the Genesis/Mega Drive version of Batman, as well as the almost Terminator game Journey to Silius, as well as Gremlins 2: The New Batch. Nantettatte!! Baseball was the last of Sunsoft's Famicom exclusive games. All of these games had Kodaka at the musical helm.







Sunsoft was rather slow to convert to the 16 bit systems overall. They did release Batman for the Genesis, but continued pouring a great effort into the declining Famicom. Still, some great games and soundtracks came about from this arrangement. In 1991 Sunsoft released Ufouria seemingly everywhere but North America, they developed an updated version of Spy Hunter called Super Spy Hunter, and followed up on Batman with Return of the Joker. 1992 saw the release of Super Fantasy Zone for the Mega Drive. Again, these are all Sunsoft's games that had Kodaka as the lead composer.







Kodaka's output finally started slowing down when Sunsoft had him start work on their flagship strategy RPG series Albert Odyssey for the Super Famicom in 1993. The following year would have Albert Odyssey II and Sugoi Hebereke release for the SFC.





A two year break would follow before the third Albert Odyssey game released, Sunsoft moving the to the very popular in Japan Sega Saturn. North America had this game released by Working Designs as Albert Odyssey: Legend of Eldean. Kodaka's final composing project before retiring from video games would be Out Live: Be Elimiate Yesterday for the Playstation, and exclusively in Japan.




                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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