Retro Game Report

Posted on Dec 13th 2010 at 10:06:42 PM by (sunsetflip84)
Posted under Wrestling, Rage in the cage, Tag Team, Brawls

WWF Superstars 2[/b]

Game Play

Okay time for some in ring action with the wrestlers of the WWF. I pick the oh so cool Macho Man Randy Savage. I start off on medium difficulty and go into the a regular match. I'm wrestling against Sid Justice...and I mop the floor with him. Its been almost a decade or so since I lasted played the game...hmm better bump it up a notch and contend with hard difficulty.

So this time around I pick the Undertaker and take him through the tournament mode on hard. I make it to the second last match before the computer gets cheap and almost hands me my first loss. But I eventually turn it around on him and swiftly beat him up. Its a shame that each wrestler uses the same moves. On top of that you don't get any finishing moves either. Bah!

So in this go around you get a total of 6 different wrestlers to choose from (you only get 5 in the first Superstars game) with regular match, tag-team match, steel cage match and a tournament mode to compete for the title. One of the better wrestling games on the GB.

Pros: More wrestlers than the previous installment, various modes a plus, second wind  feature is great.

Cons: Not too difficult even on the hardest setting, lack of variety in maneuvers, not as nice looking as Superstars 1, no trash talking before the match like the previous game.

Its one of the better wrestling games on the GB, but I would still take a pass on this one.

Posted on Dec 10th 2010 at 10:11:33 PM by (sunsetflip84)
Posted under Platform, Undead, Bloodsuckers, Whips, Tough

The Castlevania Adventure[/u]

Fired up another GB game on the ol' Game Cube! Trying to get as far as I can playing as the forgotten Christopher Belmont. I'm a bit rusty as I haven't touched this game in quite a few months.

(Game Play)
And just like the first time I had some problems even getting the game going! Cleaned up the cart and after a few minutes it worked. Bah. So Belmont is slow. Very slow. His jumps are faster for pity's sake! The first level is pretty straight forward. The only hits I took was from the birds (pesky things).

Found the hidden area and powered-up. Netted 2 extra lives in the first level, I'll need them for later. The jumping portions of the game are just too unforgivable. Perhaps the programmers scaled back the speed of Belmont? Thus making the game more difficult?

Lost my first life on stage 2. The part where you cross the chasm by jumping on those platforms that fall. Ugh. Notice however that the backgrounds and the music are standard Konami fare (excellent). Stage 3 the trap area is the one that finally got me. The chasing spikes was too much for poor Belmont.

Pros: Great music, sound effects and graphics (for an original GB game)

Cons: Slow movement, whip downgrade when you're hit, very difficult platforming area

I say pass on this game!

Posted on Dec 9th 2010 at 08:33:31 PM by (sunsetflip84)
Posted under Space Shooter, Alien scum, invasion, explosions

Alright RF Generation, back with another report.

(Game Play)
Had some trouble even getting the game to work on my Game Cube. Once I did get it going the nice intro greeted me to a nice title screen and sound track. Right off the bat one of the things that I love about the game is the customization of it.

You can choose the difficulty, stage, number of lives (up to 99!) and even turn the rapid fire on or off. Nicely done Konami. If only other shooters would accommodate us. I played the game of difficulty 2 (which must be hard) and set my lives to 3 and auto fire on.

Within the first 30 seconds I was obliterated. Ha,ha,ha! So I adjusted my strategy to gather as much speed in the early going and work my way up from there. I made it to the final area of stage 1 when I lost my last life. Wow.

One thing that struck me is how brutal the enemies are on difficulty 2. They don't wait to fire on you and they get in your face right away. Another thing, for a game boy game this cart packs some nice graphics. The enemy sprites are okay but mostly dark blots. The backgrounds are really sweet though.

My second attempt was much better. Same setup as before except I went to difficulty 1 and turned auto fire off. I didn't lose my first life until halfway into level 2. Not bad for not playing this game in a year or so!


Pros: Setup customization, nice backgrounds, excellent tunes

Cons: Only 5 stages, slowish ship movements

If you find it cheap, Get this game!
So RF Generation, any fond memories of Nemesis? Let me know!

Posted on Dec 8th 2010 at 10:25:19 PM by (sunsetflip84)
Posted under Platform, Hidden levels, treasure hunt, bashing pirates

Hey this is my first foray here at RF Generation. Thought I might contribute to this place.

Alright here's the report. I hooked up my Gamecube and decided to pop in Wario Land in the old Game Boy Player. Farted around with the controls for a bit just to get the hang of things. Keeping in mind I haven't touched this game for....10+ or so years the rust was clearly apparent.

Apparently the Brown Sugar Pirates have stolen a solid gold statue in the guise of Princess Toadstool. After getting his butt handed to him by Mario in (SML 2), Wario's in need of a new castle and bags full of treasure.

(Game Play)
The first level is all about getting used to the controls and the various hats in the game. You get a selection of 3 hats to utilize when they appear by breaking bricks. You get the flying hat, dragon hat and the bull hat. Each one has various powers and uses to help you find hidden areas and treasures.

Although I only made it to the second world (Mt. Teapot) I already lost a few lives (thanks to the thwomp that chases you in the cave). But was making some progress finding the first hidden treasure (the horn). Wario Land sports some very interesting hidden areas increasing its replay value if you ignore them your first play through. The graphics are nice, big and cartooney with some nice variety in enemy sprites.

I only scratched the surface in this great game. With 8 worlds and 40 stages to get around you'll be risking lives and treasure just to see which ending you get at the final conclusion. That's one of the parts I loved about the game. Depending on how much treasure you accumulate the better your ending.

Final Verdict:
Pros: 8 worlds, 40+ levels, hidden areas, nice graphics

Cons: If you make an effort to get all the treasures and find all the areas, the replay
          value drastically drops.
Get this game!

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