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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | May Retro Community Playthrough - Donkey Kong Country 1 & 2 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: May Retro Community Playthrough - Donkey Kong Country 1 & 2  (Read 18000 times)
tactical_nuke
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United States
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« Reply #45 on: May 14, 2014, 10:31:56 PM »

I never thought his boombox victory dance was lame, just thought it was played for laughs. Like "Look at this goofball". I do agree paying banana coins to save is unnecessary. At least it doesn't take too long to get coins, especially if you pause and select out of the level right after you get what you need.
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techwizard
RFG Moderator
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Canada
Posts: 3840


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« Reply #46 on: May 14, 2014, 11:48:04 PM »

Congratulations to the following who finished DKC, and good luck to those still working on it!

Disposed Hero
Flee
Raidou
RetroRage
Silent Scythe
techwizard

week 3 checkpoint is up for DKC2! i have yet to actually find a copy of it myself but thanks to wikipedia and gamefaqs i was able to put together a couple checkpoints and a bunch of achievements.
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Raidou
DB Reviewer
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Australia
Posts: 1100


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Champion of
 
« Reply #47 on: May 15, 2014, 05:32:03 AM »

[And the final boss theme has a definite Iron Maiden vibe, which in my opinion is a good thing.  Smiley

Definitely- anything that reminds me of "Hallowed Be Thy Name" accrues positive karma in my book.
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Shadow Kisuragi
Variant Collector
Director
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United States
Posts: 10853
Awards: 2013 Fantasy Football Winner



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« Reply #48 on: May 15, 2014, 08:48:30 AM »

The save costs were removed from the GBA version, I believe.
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tactical_nuke
DB Reviewer
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United States
Posts: 1394

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« Reply #49 on: May 15, 2014, 11:53:53 PM »

[img width=700 height=525]http://i.imgur.com/mNoQYd2.jpg?1[/img]

Checkpoint 3 reporting in! I've decided to do a speedrun instead of a completion run because the bonuses are harder to remember in this game. It's really good attention to gameplay that they balanced your team out. They cut back on Diddy's cartwheel attack's speed and reach to counteract Dixie's crazy exploitable propeller hair. Some of the swamp and beehive levels are incredibly easy if you use her right. On top of that, Rare has given you more control when swimming and while being shot out of a barrel. Spinning barrels also have less in-between frames which is smart because you can more easily time which way you're going to blast. Also holy crap I just knocked out this checkpoint in less than 30 minutes. See if you can beat me.  Wink

Tips!!!

Need to get by a lumbering Kruncha but have no barrel handy?
Spoiler (hover to show)

Is Squawk too slow to avoid Krook's boomerang hooks in Squawk's Shaft?
Spoiler (hover to show)

Is Kludgel giving you a hard time?
Spoiler (hover to show)

Are you lost in Bramble Scramble?
Spoiler (hover to show)

Left behind in Rickety Race?
Spoiler (hover to show)

Did King Zing beat you down in Rambi Rumble right after startling the bananas out of you?
Spoiler (hover to show)
« Last Edit: February 26, 2024, 09:18:23 PM by tactical_nuke » Logged
RetroRage
it's not that bad...You can barely notice it.
Donor
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« Reply #50 on: May 18, 2014, 05:53:59 PM »

Did you ever notice how this:

[img width=256 height=224]http://img4.wikia.nocookie.net/__cb20120624164238/donkeykong/images/3/3b/Krazy_Kremland_-_First_Overview_-_Donkey_Kong_Country_2.png[/img]

Looks like this?

[img width=300 height=106]http://3.bp.blogspot.com/-OaRb-EJZlag/Trwhwd3H5-I/AAAAAAAABt8/wyMJbBSFzUo/s400/573225-battletoads_logo_large.jpg[/img]
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RetroRage
it's not that bad...You can barely notice it.
Donor
*****
Posts: 1909


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« Reply #51 on: May 18, 2014, 05:57:32 PM »

Btw, got to Gloomy Gulch today Smiley this is really a fantastic game.  I don't know why I never bothered to pick it off my shelf.
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Raidou
DB Reviewer
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Australia
Posts: 1100


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« Reply #52 on: May 19, 2014, 08:13:49 AM »

Did you ever notice how this:

[img width=256 height=224]http://img4.wikia.nocookie.net/__cb20120624164238/donkeykong/images/3/3b/Krazy_Kremland_-_First_Overview_-_Donkey_Kong_Country_2.png[/img]

Looks like this?

[img width=300 height=106]http://3.bp.blogspot.com/-OaRb-EJZlag/Trwhwd3H5-I/AAAAAAAABt8/wyMJbBSFzUo/s400/573225-battletoads_logo_large.jpg[/img]

Same developer...
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RetroRage
it's not that bad...You can barely notice it.
Donor
*****
Posts: 1909


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« Reply #53 on: May 19, 2014, 07:07:19 PM »

Yeah I know. I was just wondering if it was deliberate
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Stigzilla
N-Gage
*
Canada
Posts: 23


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« Reply #54 on: May 21, 2014, 08:50:04 AM »

Beat DKC 1 at 69% with all KONG letters for the first 3 worlds!
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douglie007
Sega Dreamcast
***
United States
Posts: 1769


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Re:
« Reply #55 on: May 22, 2014, 07:54:05 AM »

Dck1 is driving me crazy Wink I keep dying on the barrel levels

Sent from my SM-G900P using Tapatalk
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RetroRage
it's not that bad...You can barely notice it.
Donor
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Posts: 1909


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« Reply #56 on: May 22, 2014, 07:44:53 PM »

I'm all the way up to Screech's Sprint.  These last few levels are no joke
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tactical_nuke
DB Reviewer
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United States
Posts: 1394

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« Reply #57 on: May 22, 2014, 08:50:39 PM »

I'm all the way up to Screech's Sprint.  These last few levels are no joke
I actually find that level to be a cakewalk compared to the previous bramble levels. Maybe because it's designed around going faster. The bee swarm parts in the earlier levels are hard even if you go slow.
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RetroRage
it's not that bad...You can barely notice it.
Donor
*****
Posts: 1909


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« Reply #58 on: May 22, 2014, 10:08:40 PM »

Yeah I ended up beating Screech's Sprint relatively easily.  Took maybe 15 attempts.  I was stuck on sine of the earlier levels like Castle Crush for over an hour. 
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RetroRage
it's not that bad...You can barely notice it.
Donor
*****
Posts: 1909


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« Reply #59 on: May 24, 2014, 12:11:49 AM »

Finished!   55% :/

[img width=700 height=933]http://i1072.photobucket.com/albums/w365/adsanislo/20140523_212645_zps44b68255.jpg[/img]
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