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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | November 2019 Shmup Club - Tiger-Heli 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: November 2019 Shmup Club - Tiger-Heli  (Read 962 times)
zoydo
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« Reply #15 on: November 08, 2019, 01:16:06 PM »


[/quote]
That's no good! Hopefully you can get it working. If nothing else, try some Brasso (or other metal polish) on the contacts, and then chase that with rubbing alcohol, to make sure all the residue is cleaned off. That usually saves the worst carts for me. And don't forget, you can also emulate the arcade version, if you like. I'll be doing that as well.
[/quote]

Thank you, i guess i give that a shot. Need to get me some metal polish. Smiley
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MetalFRO
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« Reply #16 on: November 11, 2019, 12:38:21 AM »

Started streaming the arcade version earlier, and I managed to reach stage 3 once, and got a pretty decent score after a few tries. In some ways it's easier than the NES version, because the enemy bullet trajectories are more direct, bullets are smaller, and your hitbox is smaller, so all that combined makes bullets easier to dodge, in theory. As does the fact that it's in Tate/vertical orientation. The counter to that is, if you're not taking out enemies as quickly, you get bullet spammed pretty quick.


* Tiger-Heli arcade 114K.jpg (119.94 KB, 1130x1706 - viewed 12 times.)
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EZ Racer
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« Reply #17 on: November 11, 2019, 09:18:28 PM »

Finally starting to get a feel for this game. The "parking lot" on stage 1 always seems to give me trouble, though.


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MetalFRO
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« Reply #18 on: November 11, 2019, 09:56:35 PM »

That's a pretty good score so early, though! And yes, the parking lot was a bit of a sticking point for me at first, also.
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MetalFRO
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« Reply #19 on: November 11, 2019, 11:09:44 PM »

I managed to get a little further on the arcade version tonight, and hit 136K points! My best suggestion, particularly with the arcade version, but also to the NES version (to a lesser extent), is to "bob and weave" when dodging. Everything targets you in the game, so move up a bit, so they target you there, then fall back a bit, to avoid that bullet, and pick them off.


* Tiger-Heli arcade 136K.jpg (101.12 KB, 566x736 - viewed 19 times.)
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EZ Racer
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« Reply #20 on: November 16, 2019, 09:01:26 AM »

Got on a good run last night. Thoughts so far- A solid shmup, but I wish the heli was a little more manuverable. I have to take frequent breaks from my left hand cramping. Enjoy that there's lots of targets to take down.


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MetalFRO
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« Reply #21 on: November 16, 2019, 09:26:58 PM »

Got on a good run last night. Thoughts so far- A solid shmup, but I wish the heli was a little more manuverable. I have to take frequent breaks from my left hand cramping. Enjoy that there's lots of targets to take down.

Once we get to it, I think you'll find that the sequel, Twin Cobra, improves upon this. Also, the arcade version definitely feels better, so keep that in mind. And yes, hand cramping is a problem with this game; I found that even playing the arcade version with a legit arcade stick.
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