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September 10, 2025, 04:31:10 PM
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Halo2 Multiplayer thread
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Topic: Halo2 Multiplayer thread (Read 91046 times)
phoenix1967
Nintendo DS
Posts: 5009
Re: Halo2 Multiplayer thread
«
Reply #540 on:
July 05, 2005, 04:35:22 PM »
Anyone else get the new map pack yet?
All the new maps look really cool! Can't wait to play on them.
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[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22654
Champion of
Re: Halo2 Multiplayer thread
«
Reply #541 on:
July 05, 2005, 04:54:24 PM »
I haven't gotten them yet and probably won't fr a few weeks.
I need to make some cashola.
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
s1lence
Resident Achievement Guru
RFG Friend
Posts: 184
Re: Halo2 Multiplayer thread
«
Reply #542 on:
July 06, 2005, 07:39:23 AM »
All the news maps are cool, minus gemini. That map is terrible. Egolation or however you spell it is probably the best. Its way better then the one in halo 1.
Logged
phoenix1967
Nintendo DS
Posts: 5009
Re: Halo2 Multiplayer thread
«
Reply #543 on:
July 06, 2005, 12:06:17 PM »
Actually, I think Gemini is pretty cool. You have both indoor and outdoor areas, and the possibility of falling off the map outdoors if you're not careful. Plus the weapon set is balanced because it has 2 shotguns to just one sword. I also am a fan of the teleporters.
Terminal seems to be the most strategic of the maps. Not only does it have the high-speed train in the middle of the map to make taking the sword a very risky proposition, but a lot of sniper roosts and vehicles to make for a huge challenge!
Backwash seems to be a very well-thought out map for those that want the feeling of stealthiness due to the dense fog and dimly lit areas, but right now I'm undecided on it because it seems that there's not enough elevation points. I do like that the "laser" (I forget its actual name) is included in the default weapon set, though.
Relic and Elongation seem solid. Relic has some fun touches with the ability to open up a teleporter. It seems to be best designed for team games. Elongation looks like a jump-fest map to me; my first impression is that it doesn't seem all that strategic...get some grenades, stay elevated, throw grenades at opponents down below, pounce, repeat. Ho hum. I hope I'm wrong, though. At least it doesn't appear that there's a sword on the level...which is a very good thing.
«
Last Edit: July 06, 2005, 12:13:54 PM by phoenix1967
»
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[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22654
Champion of
Re: Halo2 Multiplayer thread
«
Reply #544 on:
July 06, 2005, 12:23:05 PM »
GRRRR....
You have no clue how bad you just made me want the maps Pheonix.......
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
den68
loves White Castle!
DB Contributor
Posts: 5746
Re: Halo2 Multiplayer thread
«
Reply #545 on:
July 06, 2005, 12:26:46 PM »
I suppose I'm looking forward to getting my ass kicked on these new maps.
Logged
phoenix1967
Nintendo DS
Posts: 5009
Re: Halo2 Multiplayer thread
«
Reply #546 on:
July 06, 2005, 01:22:00 PM »
Quote
I suppose I'm looking forward to getting my ass kicked on these new maps.
Since they're not available on matchmaking for competitive play on xbox live yet, we should all be on even ground if we get together to play on the 12th.
Den, you'll be glad to know that a couple of these maps have turrets on them. I know how much you enjoy picking us off from range.
Iz, I certainly didn't mean to rile you up. I was basically just putting in my $.02. No offense.
Logged
[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22654
Champion of
Re: Halo2 Multiplayer thread
«
Reply #547 on:
July 06, 2005, 01:34:19 PM »
Quote
Den, you'll be glad to know that a couple of these maps have turrets on them. I know how much you enjoy picking us off from range.
Iz, I certainly didn't mean to rile you up. I was basically just putting in my $.02. No offense.
You guys should be able to take den off a turret with a few well aimed BR shots or a sniper rifle.
And don't worry about it Pheonix i think you took me a bit to seriously. I am a lighthearted fellow.
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[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
phoenix1967
Nintendo DS
Posts: 5009
Re: Halo2 Multiplayer thread
«
Reply #548 on:
July 06, 2005, 04:58:58 PM »
Unless I'm missing something (which is entirely possible), it seems to me that it takes a lot of shots from a BR to take someone down. DWielding seems to be a much better option, especially if you can grab a PP.
If this isn't true, then maybe someone can explain the advantage of using the BR...
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[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22654
Champion of
Re: Halo2 Multiplayer thread
«
Reply #549 on:
July 07, 2005, 03:01:42 AM »
3 head hots kills them.
5-7 bodys shots kill i believe.
The BR rewards those with good aim.
Plasma pistols are an all around good weapon. One headshot with that and a few headshots with any weaps and you killed your target.
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
phoenix1967
Nintendo DS
Posts: 5009
Re: Halo2 Multiplayer thread
«
Reply #550 on:
July 07, 2005, 04:19:35 AM »
Iz, what Looks Sensitivity number do you use? Obviously a lower # will provide more accuracy, but at the same time, the cam will rotate slower. I've had trouble getting in head shots, but I've been using around a 6...too high?
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[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
den68
loves White Castle!
DB Contributor
Posts: 5746
Re: Halo2 Multiplayer thread
«
Reply #551 on:
July 07, 2005, 04:44:18 AM »
I've never played with anything but the defaults. Do adjustments make that big a difference?
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s1lence
Resident Achievement Guru
RFG Friend
Posts: 184
Re: Halo2 Multiplayer thread
«
Reply #552 on:
July 07, 2005, 06:44:24 AM »
I started with 5, moved up to 10. I dropped it back down to 4, I have between 50-65 percent hit in every game now.
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Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22654
Champion of
Re: Halo2 Multiplayer thread
«
Reply #553 on:
July 07, 2005, 07:11:32 AM »
I use 7.
Some people are more "agile" with there thumbs.
Some people feel that 5 is too high and others will feel that 5 is way to low.
It is really a matter of preferance.
I have mine at 7 because it was high enough were i could change views in a decent speed and still be able to control my shots without just going out of control.
I could probably turn it up more now though...
I suggest you leave your sensitivity where it is Pheonix. Play enough with it there and you will get use to it. In the long run it is more worth it for you to be higher up than lower down.
Besides you don't have to be conservative and always go for headshots
BTW if Den was wondering i am pretty sure the default is 3.
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[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
phoenix1967
Nintendo DS
Posts: 5009
Re: Halo2 Multiplayer thread
«
Reply #554 on:
July 07, 2005, 07:21:48 AM »
Quote
I've never played with anything but the defaults. Do adjustments make that big a difference?
It definitely affects play. The higher the look sensitivity, the faster and more drastic the camera will move when you're not in the heat of battle, but the drawback is that your target reticule will also move around much faster and affect your accuracy.
As Iz mentioned, it's really just a matter of personal preference.
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[img width=360 height=54]http://www.trueachievements.com/gamercards/phoenix1967.jpg[/img]
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