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Allow cross-platform Famicom and Famicom Disk System variation tie-ins
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Topic: Allow cross-platform Famicom and Famicom Disk System variation tie-ins (Read 2237 times)
Duke.Togo
Nintender Tape
Director
Posts: 6181
Allow cross-platform Famicom and Famicom Disk System variation tie-ins
«
on:
March 15, 2012, 07:40:02 PM »
Famicom and FDS should allow variation tie-ins.
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Shadow Kisuragi
Variant Collector
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Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Allow cross-platform Famicom and Famicom Disk System variation tie-ins
«
Reply #1 on:
March 15, 2012, 09:40:43 PM »
Quote from: Duke.Togo on March 15, 2012, 07:40:02 PM
Famicom and FDS should allow variation tie-ins.
They're not the same games - it would be the same as tying in Virtual Console to Nintendo NES.
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Duke.Togo
Nintender Tape
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Posts: 6181
Re: Allow cross-platform Famicom and Famicom Disk System variation tie-ins
«
Reply #2 on:
March 15, 2012, 10:50:41 PM »
If the only difference is language and sound, how is it any different than say Akumajou Densetsu and Castlevania III? Is media type the thing that defines it?
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NES_Rules
Director
Posts: 4729
Awards: I live here
Re: Allow cross-platform Famicom and Famicom Disk System variation tie-ins
«
Reply #3 on:
March 16, 2012, 07:36:53 AM »
They're different systems, FDS games can't be played on a standard Famicom, so they can't be variations. Its the same with N64DD games. And its pretty much the same as games being released on PS3 and 360, the games are the same, but they're not variations.
You can always add FDS and Famicom counterparts as Related Games, which I know is slower to do, but its the correct way to go.
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