Home
Databases
Community
Blogs
Tools
Submit
About
Donate
Database Search
Title
Console
Genre
Year
Publisher
RFG ID#
Community Blogs
My Blog
Submit Info
RFG Chat
Store
New on the Blogs
THE GREATEST WORKS - and Me!
(4/15/2025)
RFG Dev Log #3
(4/9/2025)
Thoughts on Everhood 2
(4/2/2025)
RFG Dev Log #2
(3/18/2025)
A Quick Update
(3/3/2025)
Game Room Project - Feb 2025 - The Arcade Cabinet
(2/11/2025)
My Video Game S.O.A.P. Principle
(2/11/2025)
Hot Community Blog Entries
THE GREATEST WORKS - and Me!
(0)
Thoughts on Everhood 2
(1)
Game Room Project - Feb 2025 - The Arcade Cabinet
(3)
RFG Dev Log #3
(2)
RFG Dev Log #2
(10)
My Video Game S.O.A.P. Principle
(2)
Nielsen's Favorites on Channel 4
A Quick Update
(2)
My Video Game S.O.A.P. Principle
(2)
RFG Dev Log #3
(2)
RFG Dev Log #2
(10)
Game Room Project - Feb 2025 - The Arcade Cabinet
(3)
Thoughts on Everhood 2
(1)
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
May 18, 2025, 06:29:07 PM
News:
RF Generation: Track your collection from the Magnavox Odyssey to Super Mario Odyssey!
RF Generation Message Board
|
Announcements and Feedback
|
The Thinktank
|
Game Manual Archive?
0 Members and 1 Guest are viewing this topic.
« previous
next »
Pages:
[
1
]
2
Author
Topic: Game Manual Archive? (Read 7133 times)
bombatomba
Blog Editor
Posts: 1877
Champion of
Game Manual Archive?
«
on:
June 02, 2015, 02:19:41 PM »
Could we possible begin archiving video game manuals (in pdf, cbr, or another file) on this website? This question was recently posed in a blog comment section, so I thought maybe we could explore the possibilities. Is is possible? What would be the pros and cons? Where do we stop? Do we draw a line in the sand such as those on Video Game Mags (who archive nothing past 1999)?
Logged
"Thou mayest all thy troubles now forget,
Th'Imperi'l knaves have been outrun at last."
- Han Solo
techwizard
Donor
Posts: 3839
Re: Game Manual Archive?
«
Reply #1 on:
June 02, 2015, 07:18:31 PM »
i'm pretty sure that would infringe copyrights...scanning the cover is one thing but the entire booklet is something else. could be wrong though.
Logged
Izret101
Postmaster General; Wielder of the Mighty Banhammer
Director
Posts: 22654
Champion of
Re: Game Manual Archive?
«
Reply #2 on:
June 02, 2015, 07:53:26 PM »
^
That has been the issue we have grappled with before.
At one time there were a few games that had full manual scans but i believe they were removed by someone.
Logged
[img width=500 height=100]http://www.trueachievements.com/gamercards/izret102.png[/img]
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Game Manual Archive?
«
Reply #3 on:
June 02, 2015, 09:50:04 PM »
Actually, I looked it up a while back. It's a grey area, but as long as we're not selling it or assuming that the manual itself is our property, it should fall under Fair Use.
Fair Use itself is a grey area though.
Logged
bombatomba
Blog Editor
Posts: 1877
Champion of
Re: Game Manual Archive?
«
Reply #4 on:
June 03, 2015, 08:53:27 AM »
Perhaps we should do a trial run then? Personally I think we should be fine, especially since we, 1) Don't traffic in ROMS or other blatantly illegal downloads that would incur the wrath of an IP holder, 2) Don't participate in activities that could incur the wrath of IP holders (Pokemon art contests, organize nationwide Smash Bros. competitions) and, 3) Can put language explicitly stating that the purposes are purely for archiving on the website.
I think storage and bandwidth could be more of a problem with this venture (though I admittedly don't know where we stand with those two issues).
Logged
"Thou mayest all thy troubles now forget,
Th'Imperi'l knaves have been outrun at last."
- Han Solo
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Game Manual Archive?
«
Reply #5 on:
June 03, 2015, 09:18:06 AM »
Storage and bandwidth aren't a big issue right now.
Logged
bickman2k
Director
Posts: 3243
Awards: 2017 RF Generation Punch-Out Heavyweight Champion!
Champion of
Re: Game Manual Archive?
«
Reply #6 on:
June 03, 2015, 10:29:38 AM »
Quote from: Shadow Kisuragi on June 03, 2015, 09:18:06 AM
Storage and bandwidth aren't a big issue right now.
Storage would be the biggest issue if this becomes a bigger rollout. We don't have as much space as on our previous host.
EDIT: Not saying we're having storage issues. But, of the two, storage would be the bigger one. I do also have a plan to get the podcast hosting on board here as well. Those files do take up a bit of space, but we have a lot at our disposal.
«
Last Edit: June 03, 2015, 11:17:58 AM by bickman2k
»
Logged
[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/bickman2k.png[/img]
bombatomba
Blog Editor
Posts: 1877
Champion of
Re: Game Manual Archive?
«
Reply #7 on:
June 03, 2015, 11:25:01 AM »
So there would have to be strict limits in place for manuals as far as resolution and dpi is concerned. What other formats are there outside of pdf of the comic formats (cbr, cbz). I know the comic formats tend to be the best looking but also tend to be the largest. Anyone else have any input on this?
I was looking around and found
this page on Replacement Docs.
I find it amusing that the protective of their IP are the PC people. The 3000AD one is hilarious (if you know about D. Smart, that is).
If I get a chance tonight I will break out the ol' scanner and scan a few manuals, see if I can get some sort of idea of what we are dealing with in terms of size. I don't think the growth would be rapid due to the slight more work that goes into scanning manuals.
Logged
"Thou mayest all thy troubles now forget,
Th'Imperi'l knaves have been outrun at last."
- Han Solo
shaggy
Global Moderator
Posts: 12996
Re: Game Manual Archive?
«
Reply #8 on:
June 03, 2015, 12:13:18 PM »
Quote from: bombatomba on June 03, 2015, 08:53:27 AM
Perhaps we should do a trial run then? Personally I think we should be fine, especially since we, 1) Don't traffic in ROMS or other blatantly illegal downloads that would incur the wrath of an IP holder, 2) Don't participate in activities that could incur the wrath of IP holders (Pokemon art contests, organize nationwide Smash Bros. competitions) and, 3) Can put language explicitly stating that the purposes are purely for archiving on the website.
I think storage and bandwidth could be more of a problem with this venture (though I admittedly don't know where we stand with those two issues).
As long as we aren't making money off it, it shouldn't be a problem.
Logged
NES cart only collection - 87% complete.
SMS set complete!
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Game Manual Archive?
«
Reply #9 on:
June 03, 2015, 12:25:29 PM »
Bomba, I tried to upload a PDF to the site that I hand-made from image scans I converted a while back, and the site won't support it due to size limitations (and format as well). It's something we'd have to add proper support for - not hard, just work.
Storage would have to be increased eventually, but we're not using what we have now.
Logged
bickman2k
Director
Posts: 3243
Awards: 2017 RF Generation Punch-Out Heavyweight Champion!
Champion of
Re: Game Manual Archive?
«
Reply #10 on:
June 03, 2015, 12:29:14 PM »
I think PDF is probably the more universal, but we might be able to save some space by using CBR and recommending viewing software. I don't mind processing manuals if someone wants/needs help creating a cbr. cbz would be okay, but if we're going to compress, I'd rather use RAR over ZIP.
There's also cb7, cba, cbt. cb7 would give us 7Z compression, which I find to compress better than RAR in certain situations.
Just a matter of testing and working with what is available. I do think that this would be better suited for single game page entries so we don't have multiple copies of the same manual, just a different cart release (like a -A NES cart).
With our current host, the only way to increase storage would be to make the entire server more powerful. If we begin to hit that limit, it may be beneficial to begin looking at offloading some storage to Amazon S3 or some other method of storing this data.
Logged
[img width=468 height=60]http://www.rfgeneration.com/images/banners/generated/collection/bickman2k.png[/img]
Shadow Kisuragi
Variant Collector
Director
Posts: 10853
Awards: 2013 Fantasy Football Winner
Re: Game Manual Archive?
«
Reply #11 on:
June 03, 2015, 05:10:45 PM »
FWIW, I think the manual I created was ~4MB in size with PDF. It's been a while though. That would take up room quick if we adopted it heavily, and I plan on also adopting other features that we should investigate getting Amazon cloud storage for or something.
Logged
techwizard
Donor
Posts: 3839
Re: Game Manual Archive?
«
Reply #12 on:
June 05, 2015, 12:07:47 PM »
Quote from: shaggy on June 03, 2015, 12:13:18 PM
Quote from: bombatomba on June 03, 2015, 08:53:27 AM
Perhaps we should do a trial run then? Personally I think we should be fine, especially since we, 1) Don't traffic in ROMS or other blatantly illegal downloads that would incur the wrath of an IP holder, 2) Don't participate in activities that could incur the wrath of IP holders (Pokemon art contests, organize nationwide Smash Bros. competitions) and, 3) Can put language explicitly stating that the purposes are purely for archiving on the website.
I think storage and bandwidth could be more of a problem with this venture (though I admittedly don't know where we stand with those two issues).
As long as we aren't making money off it, it shouldn't be a problem.
not profiting from something doesn't mean it's not breaking copyright laws, that's a big misunderstanding from a lot of people online. i just researched some stuff and one government site recommended game publishers copyright their instruction manuals as literary works. working at a library, i know that you aren't allowed to photocopy more than a few pages of a book (it's probably a specific percent of the total content) even if it's only for personal use. we're not talking about personal use here but distributing entire manuals en masse to the public, and distribution is one thing definitely restricted by copyrights.
some quotes from US copyright law:
Quote
“Literary works” are works, other than audiovisual works, expressed in words,
numbers, or other verbal or numerical symbols or indicia, regardless of the nature
of the material objects, such as books, periodicals, manuscripts, phonorecords,
film, tapes, disks, or cards, in which they are embodied.
Quote
§106 · Exclusive rights in copyrighted works38
Subject to sections 107 through 122,
the owner of copyright under this title has
the exclusive rights to
do and to authorize any of the following:
...
(5) in the case of literary, musical, dramatic, and choreographic works, pantomimes,
and pictorial, graphic, or sculptural works, including the individual
images of a motion picture or other audiovisual work, to
display the copyrighted
work publicly
;
as i said, it's one thing to put up the front or back cover, but the content is another thing entirely. i'm not staff so it's up to them of course but personally i think it's a bad idea to just hope it's ok and go ahead instead of being proactive and avoid the problem altogether by not bothering. scanning an entire manual is a lot of work anyway.
Logged
shaggy
Global Moderator
Posts: 12996
Re: Game Manual Archive?
«
Reply #13 on:
June 05, 2015, 12:29:27 PM »
I don't believe that these can be compared as the same thing, one is a literary work (a book, a novel) while the other is an instruction manual on how to use something such as your fridge, your dehumidifier, your washer. In this case it's instructions on how to use a game.
Logged
NES cart only collection - 87% complete.
SMS set complete!
techwizard
Donor
Posts: 3839
Re: Game Manual Archive?
«
Reply #14 on:
June 05, 2015, 03:20:51 PM »
Quote from: shaggy on June 05, 2015, 12:29:27 PM
I don't believe that these can be compared as the same thing, one is a literary work (a book, a novel) while the other is an instruction manual on how to use something such as your fridge, your dehumidifier, your washer. In this case it's instructions on how to use a game.
from the US Copyright office website:
http://www.copyright.gov/fls/fl108.html
Quote
If your game includes any written element, such as instructions or directions, the Copyright Office recommends that you apply to register it as a literary work.
Logged
Pages:
[
1
]
2
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Gaming
-----------------------------
=> Video Game Generation
===> RFGeneration Archives
=> Community Playthroughs
=> What About Channel 4?
=> RF Generation Podcasts
-----------------------------
Collecting
-----------------------------
=> Collection Connection
=> Trophies From the Hunt
=> Sales Extravaganza
===> Free Stuff
===> Keep An Eye Out For Me!!!
-----------------------------
Announcements and Feedback
-----------------------------
=> Announcements and Feedback
=> The Thinktank
=> RF Generation Events
-----------------------------
Other
-----------------------------
=> Idle Chatter
=> Media Room
=> The Gym
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.21
|
SMF © 2015, Simple Machines
Simple Audio Video Embedder
RF Generation Theme derived from YabbGrey By
Nesianstyles
| Buttons by A.M.A
Page created in 0.057 seconds with 22 queries.
Site content Copyright © rfgeneration
.
com unless otherwise noted
.
Oh, and keep it on channel three
.