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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | May 2018 Playthrough - Rhapsody: A Musical Adventure 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: May 2018 Playthrough - Rhapsody: A Musical Adventure  (Read 1159 times)
douglie007
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« Reply #15 on: May 16, 2018, 09:43:34 PM »

Got this one done, I'm sad I didn't get all the puppets to heaven, but I enjoyed it.
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GrayGhost81
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« Reply #16 on: May 17, 2018, 05:44:46 AM »

Nice job Doug!

I am so behind on this game it's killing me! I'm going to have to marathon it this weekend.

I printed out a walkthrough just to get through the dungeons quicker. They're kind of infamous for being too similar from screen to screen, making it very easy to get lost. How is everyone doing with that aspect of the game?
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Pam
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« Reply #17 on: May 17, 2018, 08:42:03 AM »


I printed out a walkthrough just to get through the dungeons quicker. They're kind of infamous for being too similar from screen to screen, making it very easy to get lost. How is everyone doing with that aspect of the game?

I've only seen one dungeon so far, the one in the starting forest. I do agree that the screens are very similar, though at least that dungeon was small.

I'm finding the game's pacing a bit odd. I've played for 3.5 hours and the inciting incident just happened. This wouldn't be odd in most JRPGs but since this game is only supposed to be about 10 hours long, it seems like it took a long time to really kick off the adventure. Though I have been enjoying it.
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Pam
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« Reply #18 on: May 18, 2018, 02:01:49 PM »

I've done some more dungeons now. The Tower of Wisdom was particularly bad for getting turned around. Often I'd go to look at a sign and get in combat, then completely forget which way I had come from and which way I was headed.

Is there a way to bring back puppets who are at 0 health? I don't see an item for this and I've tried using the statues to restore HP/MP but nothing's working.
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GrayGhost81
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« Reply #19 on: May 18, 2018, 02:31:38 PM »

Is there a way to bring back puppets who are at 0 health? I don't see an item for this and I've tried using the statues to restore HP/MP but nothing's working.

Go back to your house and talk to your grand-dad. He'll repair them, I believe at the cost of some inotium.
« Last Edit: May 19, 2018, 05:46:45 AM by GrayGhost81 » Logged

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Disposed Hero
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« Reply #20 on: May 22, 2018, 12:05:41 PM »

I know it's nearing the end of the month, but I finally got around to starting Rhapsody last weekend.  I'm only 2-3 hours into it (I'm currently in the middle of the competition), but I am really enjoying the game so far.  It has a ton of charm, and the humor is great as well.  I enjoy the mechanics of the game well enough, although I think I would have liked the combat to have a bit more depth.  I even set the difficulty to hard since others were saying that the game was incredibly easy on the normal setting, and it's still been a cakewalk.

Really enjoying it so far!  Hopefully I'll still be able to finish before the end of the month since the game is so short.
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singlebanana
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« Reply #21 on: May 22, 2018, 03:08:41 PM »

I also just got around to starting Rhapsody this Sunday and I'm already around 9 hours in (at the hearts battle). I wasn't sure how I would take to this game's "cutesy" tone and look, but I find myself continually intrigued with the game and pushing to get to the end. I've been rather tied up with personal stuff for the last few months, but as I mentioned to Shawn, this game was kind of the loose, breezy game that I needed to get away and leave some frustrations behind.  There are a few things that I am critical of in the game, but overall, this is a great experience.

I agree with Stephen in that the mechanics of the game are pretty good, but the combat is quite lackluster due to it's ease (I'm playing on normal).  Even at this level, I can still just press "O" to autoattack and have no worries. The lack of difficulty makes the fights rather boring at times and I just want to get through them quicker and quicker to progress. And yes, I'm one of those players who never "Escapes" from battles no matter how simple. I found that in a few of the towers, I have run into hoards of these metal slimes, and that has caused my levels to skyrocket on many toons.  I rarely take a hit in any battle due to all the "misses" and I haven't done any grinding. The battle spaces are tiny, so there's not a ton of strategy involved other than the occasional rock or two in the way. Like Pam mentioned above, you can get rather turned around in the dungeons and if I were playing this out as intended, I'd definitely be looking to use some graft paper (instead, I'm using an online map). So far, I feel like there is little variation in the dungeons; there seem to be only two types (caves & towers) and the only differentiation seem to be the color palates used.

With all that said, what is really keeping me going with this game is its charm and the story.  I love how everything flows really well and I've had no issues in determining where to go and what to do next.  The character sprites and backgrounds are colorful and lively, and those short cut-scenes........whew, they are simply stunning on my Trinitron! I love the idea of the puppets and adding enemies to your party, but I almost feel like it's a bit of an overload because there are so many party members that you can acquire. I never really know who to level up and what my best party is. Also, weapons are so expensive that I can't afford to buy enough for everyone; continually swapping them out to put on new members is a pain. The humor is lively and fun as mentioned by others. And well grandpa.............Damn, grandpa is harsh charging his own grandchild coin to fix her broke ass puppets! 
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